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'''Monster families''' refers to the in-game categorization of enemies into one of fourteen official classifications. The concept was first introduced to the series in ''[[Dragon Quest III]]'', where dragons and undead were coded to receive extra damage from certain weapons. Beginning with ''[[Dragon Quest VIII]]'', every monster in a game is assigned to a family. | '''Monster families''' refers to the in-game categorization of enemies into one of fourteen official classifications. The concept was first introduced to the series in ''[[Dragon Quest III]]'', where dragons and undead were coded to receive extra damage from certain weapons. Beginning with ''[[Dragon Quest VIII]]'', every monster in a game is assigned to a family. | ||
Belonging to a family means a monster will be more affected by certain weapons and skills, such as a [[Weaken beakon]] receiving more damage from the [[Flutter Disaster]] ability than a Slime would. Each family has a counter-skill that inflicts 150% damage to it and, beginning with ''[[Dragon Quest IX]]'', is vulnerable to a specific type of weapon that will inflict 110% damage. | Belonging to a family means a monster will be more affected by certain weapons and skills, such as a [[Weaken beakon]] receiving more damage from the [[Flutter Disaster]] ability than a Slime would. Each family has a counter-skill that inflicts 150% damage to it and, beginning with ''[[Dragon Quest IX]]'', is also vulnerable to a specific type of weapon that will inflict 110% damage. | ||
==List of Families== | ==List of Families== | ||
===[[Slime family]]=== | ===[[Slime family]]=== | ||
The faces of the series, slimes can be found in any environment and feature a surprisingly high level of niche adaptation for globs of goo. Slimes are typically the weakest enemies encountered in any given area, and have little to no resistances to the elements. They are vulnerable to [[ | The faces of the series, slimes can be found in any environment and feature a surprisingly high level of niche adaptation for globs of goo. Slimes are typically the weakest enemies encountered in any given area, and have little to no resistances to the elements. They are vulnerable to [[Ooze Bruiser]] and [[Boomerang weapon family|Boomerangs]]. | ||
===[[Aquatic family]]=== | ===[[Aquatic family]]=== | ||
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===[[Machine family]]=== | ===[[Machine family]]=== | ||
Among the most anachronistic monsters, machines are purpose-built party pursuers that hit hard and are | Among the most anachronistic monsters, machines are purpose-built party pursuers that hit hard and are built to last. They will bring lasers, bombs, and a menagerie of weapons to a battle, but [[Can Opener]] and [[Claw Weapon Family|claws]] will send them to the scrap heap. They have excellent ailment resistance all around, and due to being programmed to fight they will not flee when intimidated in ''Dragon Quest VIII''. | ||
===[[Material family]]=== | ===[[Material family]]=== | ||
The material family includes monsters made of animated common place items such as | The material family includes monsters made of animated common place items such as treasure chests, urns, and cloth bags, as well as living stone. Their habitats are derived from their substances, with rocky monsters found out in the mountains and mimics tucked away in ruins and castles. Despite there being few unifying characteristics within the group, nearly every material monster is immune to instant death--likely due to their inorganic nature. [[Hammer Weapon Family|Hammers]] and [[Monster Masher]] will give them a hard time, however. | ||
===[[Nature family]]=== | ===[[Nature family]]=== | ||
Plants and pixies are grouped together in the nature family, owing to the mythological associations of fey with local flora (dryads, faerie forts, etc) found throughout the world. | Plants and pixies are grouped together in the nature family, owing to the mythological associations of fey with local flora (dryads, faerie forts, etc) found throughout the world. The plant-based monsters typically have excellent resistance to wind and electricity, likely owing to strong roots anchoring them in place and also grounding them out so the volts are discharged into the soil. The cellulose creatures also boast a high tolerance to [[fizzle]] and [[Drain magic|drain magic]], but are vulnerable to a variety of other ailments. | ||
The irritating imps, on the other hand, usually lack the aforementioned elemental resistances unless they are air-born, but make up for it with excellent status ailment protection. [[Poplar Topplar]] and [[Axe Weapon Family|axes]] will cut both groups down to size. | |||
===[[Undead family]]=== | ===[[Undead family]]=== | ||
Unholy affronts to [[Rubiss]], these rotten wretches are based on zombies, vampires, skeletons, and any number of other ghoulish fiend. In ''VIII'' the undead are highly resistant to physical attacks, resisting 30%, 60% and even 90% of a blow's brute force. The monsters based on zombies also tend to have unusually high HP for the area they appear in as well. Send them back to the grave with [[Undead Undoer]], [[Deliverance]], [[Pearly Gates]], and [[Staff Weapon Family|Staves]]. | Unholy affronts to [[Rubiss]], these rotten wretches are based on zombies, vampires, skeletons, ghosts, and any number of other ghoulish fiend. In ''VIII'' the undead are highly resistant to physical attacks, resisting 30%, 60% and even 90% of a blow's brute force. The monsters based on zombies also tend to have unusually high HP for the area they appear in as well. | ||
Because these fiends have already fallen, instant death abilities like [[Pressure Pointer]] and the [[Whack]] line of spells will not work, nor will [[Kamikazee]. Send them back to the grave with purifying fire, [[Undead Undoer]], [[Deliverance]], [[Pearly Gates]], and [[Staff Weapon Family|Staves]]. | |||
{{Category:Families]] | {{Category:Families]] | ||
{{Families}} | {{Families}} | ||