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|japanese = グランドネビュラ | |japanese = グランドネビュラ | ||
|romaji = Grand Nebula | |romaji = Grand Nebula | ||
|old = | |old = None | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== | ||
Solar Flair can be used by any character that has the [['Paladin's Primer']] (quest #108) item in their inventory. Base damage is | Solar Flair can be used by any character that has the [['Paladin's Primer']] (quest #108) item in their inventory. Base damage is 180~210, and will increase once the user's [[magical mending]] surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405. | ||
*Because it uses magical mending as it's power source, the skill is considerably more potent when used by a [[priest]] or [[sage]]. | *Because it uses magical mending as it's power source, the skill is considerably more potent when used by a [[priest]] or [[sage]]. | ||
==={{DQ10}}=== | |||
{{Stub}} | |||
==={{DQ11}}=== | |||
Solar Flair functions as a [[Pep]] power, being activated when both the [[Luminary (Dragon Quest XI)|Luminary]] and [[Rab]] are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a [[Undead family|bag of bones or a ghoul]], then damage is increased by 50%. | |||
*The return of [[Pearly Gates]] to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of [[Kazap]] and Pearly Gates. | |||
{{DQSkills}} | {{DQSkills}} | ||
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[[category:Light skills]] | [[category:Light skills]] | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
[[Category:Dragon Quest X skills]] | |||
[[Category:Dragon Quest XI skills]] | |||