Solar Flair: Difference between revisions

676 bytes added ,  15:34, 10 December 2018
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|japanese = グランドネビュラ
|japanese = グランドネビュラ
|romaji = Grand Nebula
|romaji = Grand Nebula
|old =  
|old = None
|type = Skill
|type = Skill
}}
}}
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==Appearances==
==Appearances==
===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Solar Flair can be used by any character that has the [['Paladin's Primer']] (quest #108) item in their inventory. Base damage is [[Pearly Gates|180~210]], and will increase once the user's [[magical mending]] surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405.
Solar Flair can be used by any character that has the [['Paladin's Primer']] (quest #108) item in their inventory. Base damage is 180~210, and will increase once the user's [[magical mending]] surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405.
*Because it uses magical mending as it's power source, the skill is considerably more potent when used by a [[priest]] or [[sage]].
*Because it uses magical mending as it's power source, the skill is considerably more potent when used by a [[priest]] or [[sage]].
==={{DQ10}}===
{{Stub}}
==={{DQ11}}===
Solar Flair functions as a [[Pep]] power, being activated when both the [[Luminary (Dragon Quest XI)|Luminary]] and [[Rab]] are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a [[Undead family|bag of bones or a ghoul]], then damage is increased by 50%.
*The return of [[Pearly Gates]] to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of [[Kazap]] and Pearly Gates.
{{DQSkills}}
{{DQSkills}}


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[[category:Light skills]]
[[category:Light skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI skills]]