Dragon Quest: Difference between revisions

43 bytes added ,  21:50, 12 December 2020
moved gameplay details from trivia into gameplay, as I believe it's pertinent information
(→‎Trivia: more suited to DQ series page— moving there)
(moved gameplay details from trivia into gameplay, as I believe it's pertinent information)
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The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat. As more enemies are defeated, the Hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the Hero must confront the Dragonlord in his citadel, marking the end of his adventure. The basic gameplay formula used in ''Dragon Quest'' would be replicated countless times in similar RPG titles on home consoles after its release.
The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat. As more enemies are defeated, the Hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the Hero must confront the Dragonlord in his citadel, marking the end of his adventure. The basic gameplay formula used in ''Dragon Quest'' would be replicated countless times in similar RPG titles on home consoles after its release.
===Differences from later games===
*The stat improvement algorithms depend on the player's name, deciding if the player will be more proficient in strength, agility, or magic (MP).
*There is no party, only a single player character.
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.
*Enemies attack the Hero 1-on-1, never in groups.
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel]] Castle.
*Tantegel is the only save location in the game. Likewise, the [[Zoom]] spell can only return to [[Tantegel]]. This is because the spell's Japanese name, ''rura'', derives from the English word ''Ruler''.
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow]] spell. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.


==Characters==
==Characters==
*[[Hero (Dragon Quest I)|The Hero]]: A descendant of The Legendary Hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].
*[[Hero (Dragon Quest I)|The Hero]]: A descendant of the legendary Hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.
*[[Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.
*[[Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.
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==Trivia==
==Trivia==
[[File:Dragon Quest jp manual art.png|right|border|325px]]
[[File:Dragon Quest jp manual art.png|right|border|325px]]
*The stat improvement algorithms depend on the player's name, deciding if the player will be more proficient in strength, agility, or magic (MP).
*Despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations, there is no equipment slot for helmets.
*There is no party, only a single player character.
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.
*Enemies attack the hero 1-on-1, never in groups.
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel]] Castle.
*Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel. This is because the spell's Japanese name, ''rura'', derives from the English word ''Ruler''.
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*There is no equipment slot for helmets, despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations.
*[[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or [[Glow|Glow spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
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