Hero (Dragon Quest VIII): Difference between revisions

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The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are {{Sword}}s, {{Spear}}s and {{Boomerang}}s. Once Rank E of the [[Monster Arena]] is cleared, he will gain the ability to call upon a monster team at the cost of 10 {{MP}}. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash [[List of cheeses in Dragon Quest VIII|breath attacks]] with various effects.
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are {{Sword}}s, {{Spear}}s and {{Boomerang}}s. Once Rank E of the [[Monster Arena]] is cleared, he will gain the ability to call upon a monster team at the cost of 10 {{MP}}. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash [[List of cheeses in Dragon Quest VIII|breath attacks]] with various effects.


==Appearance and personality==
==Appearance and Personality==
Due to his aforementioned status as a silent protagonist, very little can be said of the man's character that isn't decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the rope bridge that he was blocking while attempting to extort money from King Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode's considerable umbrage.
Due to his aforementioned status as a silent protagonist, very little can be said of the man's character that isn't decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the rope bridge that he was blocking while attempting to extort money from King Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode's considerable umbrage.


In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots. He is also the second Hero in the series whose outfit can be changed in the game if he wears certain pieces of equipment.
In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots. He is also the second Hero in the series whose outfit can be changed in the game if he wears certain pieces of equipment.


==Background==
==Appearances==
==={{DQ8}}===
{{Spoiler|start}}He is the son of [[Eltrio]] and [[Xia]], making him Half-[[Human]] and Half-[[Dragovian]]. This union came about when the latter became curious of the human world, and decided to explore it. After encountering Eltrio, Xia fell in love with the young man and spent much time with him. Unfortunately, her father Chen Mui did not approve of the joining of human and Dragovian, feeling that the two races could never develop true love between them, and forced his daughter back to the Dragovian Sanctuary. Some time after this, the body of Eltrio was found near the sanctuary's outskirts, having braved the immense dangers alone to reach his beloved. The death of her loved devastated Xia, and day by day her very life force began to fade. Before joining Eltrio in the afterlife, however, Xia delivered their child in the sanctuary. The boy would live among the Dragovians for several years as the council of elders debated what to do with the anomaly, until one day it was decided that his memories would be sealed, and that he would be banished from his people. His grandfather, realizing the youth was his last connection to his daughter, begged for permission to accompany his grandson. It was decided that he could do so, but only if he took the form of a innocuous mouse, and never spoke a word to him.
{{Spoiler|start}}He is the son of [[Eltrio]] and [[Xia]], making him Half-[[Human]] and Half-[[Dragovian]]. This union came about when the latter became curious of the human world, and decided to explore it. After encountering Eltrio, Xia fell in love with the young man and spent much time with him. Unfortunately, her father Chen Mui did not approve of the joining of human and Dragovian, feeling that the two races could never develop true love between them, and forced his daughter back to the Dragovian Sanctuary. Some time after this, the body of Eltrio was found near the sanctuary's outskirts, having braved the immense dangers alone to reach his beloved. The death of her loved devastated Xia, and day by day her very life force began to fade. Before joining Eltrio in the afterlife, however, Xia delivered their child in the sanctuary. The boy would live among the Dragovians for several years as the council of elders debated what to do with the anomaly, until one day it was decided that his memories would be sealed, and that he would be banished from his people. His grandfather, realizing the youth was his last connection to his daughter, begged for permission to accompany his grandson. It was decided that he could do so, but only if he took the form of a innocuous mouse, and never spoke a word to him.


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An amnesiac since his early youth, The Hero grew up in Castle Trodain, eventually serving as a guard for some time before the events of the prologue took place. For much of {{Dragon Quest VIII}}, The Hero journeys with his faithful mouse friend, {{Munchie}}, King [[Trode]], [[Princess Medea]], and [[Yangus]]. The Hero is eventually joined by [[Jessica Albert]] and [[Angelo]], enlisting their aid in pursuing and confronting the wicked [[Dhoulmagus]].
An amnesiac since his early youth, The Hero grew up in Castle Trodain, eventually serving as a guard for some time before the events of the prologue took place. For much of {{Dragon Quest VIII}}, The Hero journeys with his faithful mouse friend, {{Munchie}}, King [[Trode]], [[Princess Medea]], and [[Yangus]]. The Hero is eventually joined by [[Jessica Albert]] and [[Angelo]], enlisting their aid in pursuing and confronting the wicked [[Dhoulmagus]].


==Munchie==
====Munchie====
[[File:DQVIII Munchie.png|thumb|250px|Munchie]]
[[File:DQVIII Munchie.png|thumb|250px|Munchie]]
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, allowing the player to temporarily control him. If you give Munchie [[List of cheeses in Dragon Quest VIII|cheese items]], he gains special abilities. However, this can only be done twice per battle. Munchie rides in the pocket of The Hero's coat most of the time. Munchie will show his [[Chen Mui|true significance]] only after the game.
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, allowing the player to temporarily control him. If you give Munchie [[List of cheeses in Dragon Quest VIII|cheese items]], he gains special abilities. However, this can only be done twice per battle. Munchie rides in the pocket of The Hero's coat most of the time. Munchie will show his [[Chen Mui|true significance]] only after the game.
{{clear}}
{{clear}}
==Stats==
====Stats====
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
Line 57: Line 58:
| Initial gear ||colspan=2|[[Soldier's sword]], [[Plain clothes]], [[Bandana]]
| Initial gear ||colspan=2|[[Soldier's sword]], [[Plain clothes]], [[Bandana]]
|}
|}
*The Hero also possesses a:
*The Hero also possesses a 25% resistance to zap-based spells and abilities and a near total immunity to [[Curses]]
**25% resistance to zap-based spells and abilites
**Near total immunity to [[Curses]]


==Abilities==
====Spells====
===Sword===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|[[Heal]]
|2
|3
|one
|yes
|Restores 30-40 {{HP}} to one character.
|-
!bgcolor="#fa8072"|[[Squelch]]
|2
|4
|one
|no
|Cures one character of poison and envenomation.
|-
!bgcolor="#fa8072"|[[Evac]]
|2
|6
|party
|no
|Teleports player back to dungeon entrance.
|-
!bgcolor="#fa8072"|[[Sizz]]
|4
|11
|group
|yes
|Inflicts up to 29~35 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|[[Midheal]]
|3
|18
|one
|yes
|Restores 75-90 {{HP}} to one character.
|-
!bgcolor="#fa8072"|[[Sizzle]]
|6
|20
|group
|yes
|Inflicts up to 53~62 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|[[Fullheal]]
|6
|27
|one
|no
|Restores all {{HP}} to one character.
|-
!bgcolor="#fa8072"|[[Zing]]
|8
|29
|one
|no
|Revives a dead character with 50% of {{HP}} (50% success rate).
|-
!bgcolor="#fa8072"|[[Kasizzle]]
|10
|32
|group
|yes
|Inflicts up to 150~170 fire damage on each member of a group.
|-
|}
 
====Misc. skills====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Method</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|-
!bgcolor="#fa8072"|[[Call Team]]
| 10
|At [[Monster Arena]]
| --
| --
|Summons the Hero's monster team for at least three turns.
|-
!bgcolor="#fa8072"|[[Dragon Soul]]
|64
|Level 65/70*
|one
|yes
|Inflicts 420~520 non-elemental damage to one enemy.
|}
*Dragon Soul was first created for the international version of ''VIII'' and does not appear in the original Japanese {{PS2}} release.
**Dragon Soul is learned at level 70 in the {{3DS}} Version and deals 375~450 damage.
 
 
====Swords====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
| 4
| --
| --
| --
| --
|4
| --
| --
|no
|Increase the sword attack +5.
|Increase the sword attack +5.
|no
|None
|-
|-
!bgcolor="#fa8072"|[[Dragon Slash]]
!bgcolor="#fa8072"|[[Dragon Slash]]
|0
|9
|9
|one
| --
|yes
|One enemy
|Inflicts 150% damage on dragons (otherwise normal damage).
|Yes
|yes
| Yes
|Inflicts 150% damage on dragons.
|Proficient swordsman
|-
|-
!bgcolor="#fa8072"|[[Flame Slash]]
!bgcolor="#fa8072"|[[Flame Slash]]
|0
|15
|15
|one
| --
|yes
|One enemy
|Yes
|Yes
|Inflicts 130% damage (reduced if enemy is resistant to fire).
|Inflicts 130% damage (reduced if enemy is resistant to fire).
|yes
|Renowned swordsman
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
| 22
| --
| --
| --
| --
|22
| --
| --
|no
|Increase attack by ten when a sword is equipped.
|Increase attack by ten when a sword is equipped.
|no
|Expert swordsman
|-
|-
!bgcolor="#fa8072"|[[Metal Slash]]
!bgcolor="#fa8072"|[[Metal Slash]]
|0
|30
|30
|one
| --
|yes
|One enemy
|Inflicts 1~2 damage to metal slimes.
|Yes
|no
| Yes
|Inflicts 1~2 damage to [[Metal slime family|metal slimes]].
|Supreme swordsman
|-
|-
!bgcolor="#fa8072"|Attack +15
!bgcolor="#fa8072"|Critical Hit rate up
| 40
| --
| --
|40
| --
| --
|no
|Increase attack by fifteen when a sword is equipped.
|no
|-
!bgcolor="#fa8072"|Critical Hit rate up
| --
| --
|40
| --
| --
|no
|Increase the critical hit rate from 1/64th to 1/32nd.
|Increase the critical hit rate from 1/64 to 1/32.
|Ace of the sword
|no
|-
|-
!bgcolor="#fa8072"|[[Falcon Slash]]
!bgcolor="#fa8072"|[[Falcon Slash]]
|0
|52
|52
|one
| --
|yes
|One enemy
|Yes
|First hit
|Slashes one enemy twice, each cut dealing 75% damage for 150% total.
|Slashes one enemy twice, each cut dealing 75% damage for 150% total.
|First hit
|Master of the sword
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|Attack +25
| 66
| --
| --
| --
| --
|66
| --
| --
|no
|Increases attack by twenty five when a sword is equipped.
|Increases attack by twenty five when a sword is equipped.
|no
|Star of the sword
|-
|-
!bgcolor="#fa8072"|[[Miracle Slash]]
!bgcolor="#fa8072"|[[Miracle Slash]]
|82
|4
|4
|82
|One enemy
|one
|Yes
|yes
|Yes
|Inflicts 125% damage and restores {{HP}} by 50% of damage inflicted.
|Inflicts 125% damage and restores {{HP}} by 50% of damage inflicted.
|yes
|Sword of legend
|-
|-
!bgcolor="#fa8072"|[[Gigaslash]]
!bgcolor="#fa8072"|[[Gigaslash]]
|100
|20
|20
|100
|Enemy group
|group
|Yes
|yes
| --
|Inflicts up to 207~239 damage to each member of a group.
|Inflicts up to 207~239 lightning damage to a group.
|no
|God of the sword
|-
|-
!bgcolor="#fa8072"|[[Gigagash]]
!bgcolor="#fa8072"|[[Gigagash]]
|100*
|20
|20
|100*
|Enemy group
|group
|Yes
|yes
| --
|Inflicts up to 271~331 damage to each member of a group.
|Inflicts up to 271~331 lightning damage to a group.
|
|None
no
|}
|}
*Requires 100 points in both swords and courage
*Requires 100 points in both swords and courage


===Spear===
====Spears====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
|0
|3
|3
| --
| --
|no
| --
| --
| --
|Increase attack by five when a spear is equipped.
|Increase attack by five when a spear is equipped.
|no
|None
|-
|-
!bgcolor="#fa8072"|[[Mercurial Thrust]]
!bgcolor="#fa8072"|[[Mercurial Thrust]]
|0
|7
|7
|one
| --
|yes
|One enemy
|Strike first at 80% power.
|Yes
|yes
|Yes
|Strikes first at 80% power.
|Proficient spearman
|-
|-
!bgcolor="#fa8072"|[[Thunder Thrust]]
!bgcolor="#fa8072"|[[Thunder Thrust]]
|12
|3
|3
|12
|One enemy
|one
| --
|yes
| --
|25% for a critical hit, 25% for a normal stab, 50% to miss altogether.
|25% for a critical hit, 25% for a normal stab, 50% to miss altogether.
|no
|Expert spearman
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
|no
|18
|18
| --
| --
|no
| --
| --
| --
|Increase attack by ten when equipped with a spear.
|Increase attack by ten when equipped with a spear.
|no
|Master spearman
|-
|-
!bgcolor="#fa8072"|[[Multithrust]]
!bgcolor="#fa8072"|[[Multithrust]]
|25
|4
|4
|25
|Random
|random
|Yes
|yes
|First hit
|Skewers 3~4 targets at half strength per jab.
|Skewers 3~4 targets at half strength per jab.
|first hit
|Famed lancer
|-
|-
!bgcolor="#fa8072"|Critical Hit rate up
!bgcolor="#fa8072"|Critical Hit rate up
|no
|40
|40
|auto
| --
|no
| --
|Increase the critical hit rate from 1/64 to 1/32.
| --
|no
| --
|Increase the critical hit rate from 1/64th to 1/32th.
|Legendary lancer
|-
|-
!bgcolor="#fa8072"|Clean Sweep
!bgcolor="#fa8072"|Clean Sweep
|0*
| 45
|45
| 0*
|group
|Enemy group
|yes
|Yes
|Strike/rock element with decreasing damage range: 80% -> 64% -> 56% -> 40% -> 25% -> 16%.<br>Chance for [[Demon spear]]'s effect to trigger on each enemy.
|First hit
|first hit
|Strike/rock damage with decreasing range: 80% -> 64% -> 56% -> 40% -> 25% -> 16%.<br>Chance for [[Demon spear]]'s effect to trigger on each enemy.
|Star lancer
|-
|-
!bgcolor="#fa8072"|Lightning Thrust
!bgcolor="#fa8072"|Lightning Thrust
|0
|59
|59
|one
| --
|no
|One enemy
| --
| --
|More powerful version of Thunder Thrust, 50% to land a critical hit.
|More powerful version of Thunder Thrust, 50% to land a critical hit.
|no
| Grand lancer
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|Attack +25
| 77
| --
| --
| --
| --
|77
| --
| --
|no
|Increases attack by twenty five when equipped with a spear.
|Increases attack by twenty five when equipped with a spear.
|no
|Almighty lancer
|-
|-
!bgcolor="#fa8072"|[[Lightning Storm]]
!bgcolor="#fa8072"|[[Lightning Storm]]
|100
|25
|25
|100
|All enemies
|all
|Yes
|yes
| --
|Inflicts 190-220 damage to all enemies.
|Inflicts 190-220 damage to all enemies.
|no
|
|}
|}
*Clean Sweep costs 2 {{MP}} in the {{3DS}} Version.
*Clean Sweep costs 2 {{MP}} in the {{3DS}} Version.
===Boomerang===
====Boomerangs====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|[[Crosscutter Throw]]
!bgcolor="#fa8072"|[[Crosscutter Throw]]
|6
|2
|2
|6
|All enemies
|all
|Yes
|yes
|First hit
|The first enemy is hit twice. Strike/rock element.
|The first enemy is hit twice. Strike/rock element.
|first hit
|None
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
| 12
| --
| --
| --
|12
| --
| --
| --
| --
|Increases attack by five when a boomerang is equipped.
|Increases attack by five when a boomerang is equipped.
| --
| Baby boomer
|-
|-
!bgcolor="#fa8072"|[[Power Throw]]
!bgcolor="#fa8072"|[[Power Throw]]
|18
|4
|4
|18
|All enemies
|all
|Yes
|yes
|First hit
|80% strength, but damage does not decrease per bonked monster. Strike/rock element.
|80% strength, but damage does not decrease per bonked monster. Strike/rock element.
|first hit
|Big boomer
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
| 25
| --
| --
| --
|25
| --
| --
| --
| --
|Increases attack by ten when a boomerang is equipped.
|Increases attack by ten when a boomerang is equipped.
| --
| Iron boomer
|-
|-
!bgcolor="#fa8072"|[[Firebird Throw]]
!bgcolor="#fa8072"|[[Firebird Throw]]
|32
|6
|6
|32
|All enemies
|all
|Yes
|yes
| --
|36-44 fire damage to all enemies.
|36-44 fire damage to all enemies.
|no
|Great boomer
|-
|-
!bgcolor="#fa8072"|Attack +15
!bgcolor="#fa8072"|Attack +15
| 40
| --
| --
| --
|40
| --
| --
| --
| --
|Increases attack by fifteen when a boomerang is equipped.
|Increases attack by fifteen when a boomerang is equipped.
| --
| Boomer knight
|-
|-
!bgcolor="#fa8072"|[[Power Throw|Super Throw]]
!bgcolor="#fa8072"|[[Super Throw]]
|52
|4
|4
|52
|All enemies
|all
|Yes
|yes
| First hit
|120% damage, does not decrease per monster. Strike/rock element.
|120% damage, does not decrease per monster. Strike/rock element.
|first hit
|Boomer lord
|-
|-
!bgcolor="#fa8072"|Attack +20
!bgcolor="#fa8072"|Attack +20
| 66
| --
| --
| --
|66
| --
| --
| --
| --
|Increase the boomerang attack +20.
|Increase the boomerang attack +20.
| --
| Boomer star
|-
|-
!bgcolor="#fa8072"|[[Starburst Throw]]
!bgcolor="#fa8072"|[[Starburst Throw]]
|82
|8
|8
|82
|All enemies
|all
|Yes
|yes
| --
|76-84 [[bang]] damage to all enemies.
|76-84 [[Bang]] damage to all enemies.
|no
|Boomeranger
|-
|-
!bgcolor="#fa8072"|[[Gigathrow]]
!bgcolor="#fa8072"|[[Gigathrow]]
|100
|15
|15
|100
|One enemy
|one
|Yes
|yes
| --
|Inflicts up to 233~284 zap damage to a single enemy.
|Inflicts up to 233~284 zap damage to a single enemy.
|no
|King boomeranger
|}
|}


===Fisticuffs===
====Fisticuffs====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|valign="top" width="50%" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|valign="top" width="15%" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
| 4
| --
| --
| --
|4
| --
| --
| --
| --
|Increases attack by five when unarmed.
|Increases attack by five when unarmed.
| --
| None
|-
|-
!bgcolor="#fa8072"|[[Defending Champion]]
!bgcolor="#fa8072"|[[Defending Champion]]
|0
|11
|11
|self
| --
|yes
|Self
|Yes
| --
|More powerful defending action (damage reduced by 90%).
|More powerful defending action (damage reduced by 90%).
|no
|Brawler
|-
|-
!bgcolor="#fa8072"|[[Stone's Throw]]
!bgcolor="#fa8072"|[[Stone's Throw]]
|0
|17
|17
|group
| --
|yes
|Enemy group
|Yes
| --
|8-20 strike/rock damage to a group of enemies.
|8-20 strike/rock damage to a group of enemies.
|no
|Brawny brawler
|-
|-
!bgcolor="#fa8072"|[[Knuckle Sandwich]]
!bgcolor="#fa8072"|[[Knuckle Sandwich]]
|24
|2
|2
|24
|One enemy
|one
|Yes
|no
|Yes
|Inflicts 150% points of strike/rock damage.
|Inflicts 150% strike/rock damage.
|yes
|Black belt brawler
|-
|-
!bgcolor="#fa8072"|Attack +20
!bgcolor="#fa8072"|Attack +20
|no
|33
|33
|auto
| --
|no
| --
| --
| --
|Increases attack by twenty when unarmed.
|Increases attack by twenty when unarmed.
|no
|Famous fistfighter
|-
|-
!bgcolor="#fa8072"|[[Thin Air]]
!bgcolor="#fa8072"|[[Thin Air]]
|42
|2
|2
|42
|All enemies
|all
|Yes
|yes
| --
|Inflicts up to 108~132 points of damage on all enemies.
|Inflicts up to 108~132 points of wind damage on all enemies.
|no
|Fighting mentor
|-
|-
!bgcolor="#fa8072"|Critical Hit rate up
!bgcolor="#fa8072"|Critical Hit rate up
|no
|52
|52
|auto
| --
|no
| --
|Increase the critical hit rate from 1/64 to 1/32.
| --
|no
| --
|Increase the critical hit rate from 1/64th to 1/32nd.
|Fighting instructor
|-
|-
!bgcolor="#fa8072"|[[Multifists]]
!bgcolor="#fa8072"|[[Multifists]]
|0
|70
|70
|random
| --
|yes
|Random
|Yes
|First hit
|Four random swings at 33% power each.
|Four random swings at 33% power each.
|first hit
|Fighting master
|-
|-
!bgcolor="#fa8072"|[[Boulder Toss]]
!bgcolor="#fa8072"|[[Boulder Toss]]
|82
|4
|4
|82
|All enemies
|all
|Yes
|yes
| --
|Inflicts 72-104 strike/rock damage on all enemies.
|Inflicts 72-104 strike/rock damage on all enemies.
|no
|Fabled fighter
|-
|-
!bgcolor="#fa8072"|Attack +50
!bgcolor="#fa8072"|Attack +50
| 100
| --
| --
| --
|100
| --
| --
| --
| --
|Increases attack by fifty when unarmed.
|Increases attack by fifty when unarmed.
| --
| Fist of legend
|}
|}


===Courage===
====Courage====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|[[Zoom]]
!bgcolor="#fa8072"|[[Zoom]]
|8
|1
|1
|8
|Self
|party
| --
|no
| --
|Teleports player to entrance of known location (outdoors only).
|Teleports player to entrance of known location (outdoors only).
|no
|None
|-
|-
!bgcolor="#fa8072"|[[Tingle]]
!bgcolor="#fa8072"|[[Tingle]]
|16
|2
|2
|16
|All allies
|party
| --
|no
| --
|Cures party of sleep and parlyzed status changes.
|Cures party of sleep and parlyzed status changes.
|no
|Brave
|-
|-
!bgcolor="#fa8072"|[[Holy Protection]]
!bgcolor="#fa8072"|[[Holy Protection]]
|28
|3
|3
|28
|Self
|party
| --
|no
| --
|Random encounters with enemies whose level is lower than The Hero are avoided.
|Random encounters with enemies whose level is lower than The Hero are avoided.
|no
|Intrepid
|-
|-
!bgcolor="#fa8072"|[[Fizzle]]
!bgcolor="#fa8072"|[[Fizzle]]
|40
|4
|4
|40
|Enemy group
|group
| --
|no
| --
|Prevents enemy group from using magic.
|Prevents enemy group from using magic.
|no
|Courageous
|-
|-
!bgcolor="#fa8072"|[[Zap]]
!bgcolor="#fa8072"|[[Zap]]
|48
|6
|6
|48
|All enemies
|all
|Yes
|yes
| --
|Inflicts up to 72~88 damage on all enemies.
|Inflicts up to 72~88 lightning damage on all enemies.
|no
|Dauntless
|-
|-
!bgcolor="#fa8072"|{{MP}} discount
!bgcolor="#fa8072"|{{MP}} discount
| 56
| --
| --
|56
| --
| --
| --
| --
|Reduces the {{MP}} cost to 3/4.
| --
| --
|Reduces the {{MP}} cost of all spells to 3/4.
| Fearless
|-
|-
!bgcolor="#fa8072"|[[Kamikazee]]
!bgcolor="#fa8072"|[[Kamikazee]]
|70
|1
|1
|70
|All enemies
|all
| --
|no
| --
|The Hero sacrifices himself to deal high damage to all enemies.
|The Hero sacrifices himself to deal high damage to all enemies.
|no
|Bravehearted
|-
|-
!bgcolor="#fa8072"|[[Omniheal]]
!bgcolor="#fa8072"|[[Omniheal]]
|82
|36
|36
|82
|All allies
|party
| --
|no
| --
|Restores full {{HP}} to all party members.
|Restores full {{HP}} to all party members.
|no
|Lionhearted
|-
|-
!bgcolor="#fa8072"|{{MP}} discount
!bgcolor="#fa8072"|{{MP}} discount
|no
|90
|90
|auto
| --
|no
| --
| --
| --
|Reduces the {{MP}} cost to 1/2.
|Reduces the {{MP}} cost to 1/2.
|no
|Dragonhearted
|-
|-
!bgcolor="#fa8072"|[[Kazap]]
!bgcolor="#fa8072"|[[Kazap]]
|15
|100
|100
|group
|115
|yes
|Enemy group
|Yes
| --
|Inflicts up to 180~220 damage to a group of monsters.
|Inflicts up to 180~220 damage to a group of monsters.
|no
|Truly valiant
|-
|-
!bgcolor="#fa8072"|[[Gigaslash]]
!bgcolor="#fa8072"|[[Gigaslash]]
|100
|20
|20
|100
|Enemy group
|group
|Yes
|yes
| --
|Inflicts up to 207~239 damage to each member of a group.
|Inflicts up to 207~239 damage to each member of a group.
|yes
| None
|-
|-
!bgcolor="#fa8072"|[[Gigagash]]
!bgcolor="#fa8072"|[[Gigagash]]
|100*
|20
|20
|100*
|Enemy group
|group
|Yes
|yes
| --
|Inflicts up to 271~331 damage to each member of a group.
|Inflicts up to 271~331 damage to each member of a group.
|no
|None
|}
|}
*Requires 100 points in both swords and courage
*Requires 100 points in both swords and courage


===Magic===
====Skill Tips====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
'''Swords''' pay off if the player is focusing on dealing extra damage, such as with ''Dragon Slash'' (9 points) and ''Falcon Slash'' (52 points) being particularly useful. If the player accumulates 100 points in swords and courage, the almighty gigagash is learned--although this does take quite some time to achieve.
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
'''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
'''Boomerangs''' are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing different skills.''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
 
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
'''Fisticuffs''' is largely ineffectual to the other skills, although ''Defending Champion'' (11 points) is a very useful ability and some actions are worth a try like ''Thin Air'' (42 points) for cheap moves that target all foes. The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
|-
 
!bgcolor="#fa8072"|[[Heal]]
'''Courage''' is extremely useful as a means of learning traits that reduce {{MP}} consumption (at 56 and 90 points) and utility spells that free Angelo's turns up. Zap and Kazap deal incredible damage for the periods they are learned in, and Omniheal can turn a battle around like no other spell.
|2
 
|3
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit'').
|one
 
|yes
Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage. However, since one can come across some extremely effective spears in the opening stages of the game, it may be advized to concentrate on mastering spears from the outset.
|Restores 30-40 {{HP}} to one character.
|-
!bgcolor="#fa8072"|[[Squelch]]
|2
|4
|one
|no
|Cures one character of poison and envenomation.
|-
!bgcolor="#fa8072"|[[Evac]]
|2
|6
|party
|no
|Teleports player back to dungeon entrance.
|-
!bgcolor="#fa8072"|[[Sizz]]
|4
|11
|group
|yes
|Inflicts up to 29~35 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|[[Midheal]]
|3
|18
|one
|yes
|Restores 75-90 {{HP}} to one character.
|-
!bgcolor="#fa8072"|[[Sizzle]]
|6
|20
|group
|yes
|Inflicts up to 53~62 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|[[Fullheal]]
|6
|27
|one
|no
|Restores all {{HP}} to one character.
|-
!bgcolor="#fa8072"|[[Zing]]
|8
|29
|one
|no
|Revives a dead character with 50% of {{HP}} (50% success rate).
|-
!bgcolor="#fa8072"|[[Kasizzle]]
|10
|32
|group
|yes
|Inflicts up to 150~170 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|Dragon Soul
|64
|65/70*
|one
|yes
|Inflicts 420~520 non-elemental damage to one enemy.
|}
*Dragon Soul was first created for the international version of ''VIII'' and does not appear in the original Japanese {{PS2}} release.
**Dragon Soul is learned at level 70 in the {{3DS}} Version and deals 375~450 damage.


==Equipment==
====Equipment====
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}
{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +4}}
{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +4}}
Line 775: Line 856:
{{CharacterEquipmentList|footer}}}}
{{CharacterEquipmentList|footer}}}}


==Skill Tips==
'''Swords''' pay off if you are in pursuit of metal monsters, with ''Metal Slash'' (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to achieve.
'''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.
'''Boomerangs''' are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing different skills.''
'''Fisticuffs''' is largely ineffectual to the other skills, although ''Defending Champion'' (11 points) is a very useful ability and some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
'''Courage''' is extremely useful as a means of learning traits that reduce {{MP}} consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit'').
Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage. However, since you come across some extremely effective spears in the opening stages of the game, you may prefer to concentrate on mastering spears from the outset.


==Other appearances==
===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''===
The Hero's pet Munchie appears as an obtainable SS rank monster, alongside [[Trode]].
The Hero's pet Munchie appears as an obtainable SS rank monster, alongside [[Trode]].
Line 823: Line 889:
DQVIII Hero Gothic.jpg|Hero wearing the [[Gothic mitre]] and [[Gothic vestment]]. ({{3DS}} Version only)
DQVIII Hero Gothic.jpg|Hero wearing the [[Gothic mitre]] and [[Gothic vestment]]. ({{3DS}} Version only)
DQVIIIHeroSSBU.png|{{SSB5}}.
DQVIIIHeroSSBU.png|{{SSB5}}.
SSBU TerryAlt.png|Alternate costume.
SSBU TerryAlt.png|Alternate costume based on [[Terry]].
</gallery></center>
</gallery></center>


Line 829: Line 895:
{{DQVIII}}
{{DQVIII}}
{{SSBU}}
{{SSBU}}
 
[[Category:Royalty]]
[[Category:Party members]]
[[Category:Party members]]
[[Category:Royalty]]
[[Category:Dragon Quest VIII characters]]
[[Category:Dragon Quest VIII characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Super Smash Bros. Ultimate characters]]
[[Category:Super Smash Bros. Ultimate characters]]