Thief: Difference between revisions

243 bytes added ,  03:37, 9 June 2021
m (→‎Equipment: Fixed Black Pyjamas' 'Attack +29' into 'Defense+29')
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=={{DQ3}}==
=={{DQ3}}==
Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the Super Famicom and Android/iOS version. In the [[Game Boy Color]] version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series ''III's'' thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers.
===Equipment===
===Equipment===
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
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===Skills & spells===
===Skills & spells===
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=SNES,GBC, Mobile Phone}}
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=SNES,GBC, Mobile Phone}}
{{CharacterSpellList|entry|spell=Eye for Distance|level=8}}
{{CharacterSpellList|entry|spell=[[Eye for Distance]]|level=8}}
{{CharacterSpellList|entry|spell=Storeyteller|level=10}}
{{CharacterSpellList|entry|spell=[[Storeyteller]]|level=10}}
{{CharacterSpellList|entry|spell=Nose for Treasure|level=13}}
{{CharacterSpellList|entry|spell=[[Nose for Treasure]]|level=13}}
{{CharacterSpellList|entry|spell=Padfoot|level=17}}
{{CharacterSpellList|entry|spell=[[Padfoot]]|level=17}}
{{CharacterSpellList|entry|spell=Snoop|level=20}}
{{CharacterSpellList|entry|spell=[[Snoop]]|level=20}}
{{CharacterSpellList|footer}}
{{CharacterSpellList|footer}}
Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: '''{(LVL x item drop rate)/8}'''. Unlike later games in the series ''III's'' thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers.


=={{DQ6}}==
=={{DQ6}}==