Sizz: Difference between revisions

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*Starting with the smartphone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 {{MP}}.
*Starting with the smartphone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 {{MP}}.


The enemies [[ghoul]], [[dragonfry]], [[metal slime]], [[magus]], and [[shaman]] can use this spell against the {{Party 2}}.
The enemies [[ghoul]], [[dragonfry]], [[metal slime]], [[magus]], and [[shaman]] can use this spell against the {{Party 2}} to deal 8~16 damage.


==={{DQ3}}===
==={{DQ3}}===
Sizz is learned by [[Mage]]s and [[Sage]]s at level 7 and the {{Hero 3}} at level 10 depending on their {{Wisdom}} stat. It deals 16~24 damage for 4 {{MP}}. This entry is when the spell first gained its ability to hit a group of enemies.
Sizz is learned by [[Mage]]s and [[Sage]]s at level 7 and the {{Hero 3}} at level 10 depending on their {{Wisdom}} stat. It deals 16~24 damage for 4 {{MP}}. This entry is when the spell first gained its ability to hit a group of enemies.


The enemies [[ram raider]], [[killerpillar]], and [[rumble bee]] can use this spell against the {{Party 3}}.
The enemies [[ram raider]], [[killerpillar]], and [[rumble bee]] can use this spell against the {{Party 3}} for 10~18 damage.
 
==={{DQ3HD}}===
Sizz is learned by Mages and Sages at level 7, if their wisdom exceed 33 points. It costs 4 MP and deals up to 22~36 damage to one group of enemies.
 
When cast by monsters Sizz deals 14~24 damage to the party.


==={{DQ4}}===
==={{DQ4}}===
Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko Taloon]]. It costs 4 {{MP}} to cast.
Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko Taloon]]. It costs 4 {{MP}} to cast.


On the enemy side, [[Jinkster]]s, [[Pteranodon]]s, [[Flamethrower]]s, [[Psaro's Pawn]], [[Balzack]], [[Marquis de Léon]], and [[Prima Donna]] can use this spell against the {{Party 4}}. However, in remake versions of the game, jinksters will fail at casting it since they don't have enough MP.
On the enemy side, [[jinkster]]s, [[pteranodon]]s, [[flamethrower]]s, [[Psaro's Pawn]], [[Balzack]], [[Marquis de Léon]], and [[Prima Donna]] can use this spell against the {{Party 4}} for 10~18 damage. However, in remake versions of the game, jinksters will fail at casting it since they don't have enough MP.


==={{DQ5}}===
==={{DQ5}}===
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The targets' resistances to fire spell affects the damage dealt, rather than the chance of this spell missing.
The [[Haunted Housekeeper]], [[legerdeman]], [[sizzard]] and [[hocus chimaera]] can cast Sizz on the party for 10~18 damage.
[[Haunted Housekeeper]], [[legerdeman]], [[sizzard]] and [[hocus chimaera]] use it only as an enemy.


==={{DQ6}}===
==={{DQ6}}===
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.  
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.  


The enemies [[hell niño]], [[blooming sorcerer]], [[babygoyle]], [[goodybag]], [[Dread herring (Dragon Quest VI)|dread herring]], [[First Test]], [[liquid metal slime]], and [[metal king slime]] use this spell against the {{Party 6}}.
The enemies [[hell niño]], [[blooming sorcerer]], [[babygoyle]], [[goodybag]], [[Dread herring (Dragon Quest VI)|dread herring]], [[First Test]], [[liquid metal slime]], and [[metal king slime]] use this spell against the {{Party 6}} for 10~18 damage.


==={{DQ7}}===
==={{DQ7}}===
Sizz is already known by [[Aishe]] when she joins the {{Party 7}} and can be learned by other characters immediately upon becoming a [[Mage]] in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (vocation)|Serial quiller]].
Sizz is already known by [[Aishe]] when she joins the {{Party 7}} and can be learned by other characters immediately upon becoming a [[Mage]] in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (vocation)|Serial quiller]].


It can be cast by the enemies [[shaman]], [[numpton]], [[liquid metal slime]], [[cannibox]], [[urnexpected]], [[Grody Gumpdrops]], and [[conkjurer]].
It can be cast by the enemies [[shaman]], [[numpton]], [[liquid metal slime]], [[cannibox]], [[urnexpected]], [[Grody Gumpdrops]], and [[conkjurer]] for 10~18 damage.


==={{DQ8}}===
==={{DQ8}}===
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Sizz is learned by both the {{Hero 8}} and [[Jessica Albert]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's {{Wisdom}} surpasses 40, capping at 29~35 once they reach 70 {{Wisdom}}.
Sizz is learned by both the {{Hero 8}} and [[Jessica Albert]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's {{Wisdom}} surpasses 40, capping at 29~35 once they reach 70 {{Wisdom}}.


The enemies [[Geyzer]], [[Frogface]], [[Cannibox]], and [[Liquid metal slime]] can use it.
The enemies [[Geyzer]], [[frogface]], [[cannibox]], and [[liquid metal slime]] can use it for 8~14 damage to the party.
The Infamous Monsters [[Metabble (Recruit)]] and [[Snap Case]] can also use it.
The Infamous Monsters [[Metabble (Recruit)]] and [[Snap Case]] can also use it.


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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.
==Enemy versions==
In {{II}}, the spell hits for 8~16 in all versions, and targets all three [[Luminaries]] in the mobile version onwards. In {{III}} Sizz singes all characters for 10~18 damage. This range would remain consistent up until {{VIII}}. In that title, the spell hits for 8~14 points.


==Other Languages==
==Other Languages==
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[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]