Haiku: Difference between revisions
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Haiku speech is the norm for people from [[Jipang]] in modern localizations of ''Dragon Quest III'', including that of the {{DQ3HD}}. A couple from Jipang moves to the underworld and migrates to Kol, where the husband picks up the local dialect while the wife continues to speak in haiku. | Haiku speech is the norm for people from [[Jipang]] in modern localizations of ''Dragon Quest III'', including that of the {{DQ3HD}}. A couple from Jipang moves to the [[underworld]] and migrates to [[Kol]], where the husband picks up the local dialect while the wife continues to speak in haiku. | ||
=={{DQ11}}== | =={{DQ11}}== | ||
Revision as of 14:17, 21 January 2026
Haiku is a traditional Japanese poetry form essentially consisting of three lines of 5-7-5 syllables, respectively. In post-2005 localizations, the people from towns modeled after Japan, such as Jipang and Hotto, tend to speak almost exclusively in it. However, these haiku are not entirely faithful to the Japanese tradition, as they often lack seasonal references and "cutting," a two-way division that is introduced in Japanese with special words called kireji (cutting words). Kireji in translation tend to either be implied or expressed with a dash.
Dragon Quest III: The Seeds of Salvation
Haiku speech is the norm for people from Jipang in modern localizations of Dragon Quest III, including that of the Dragon Quest III HD-2D Remake. A couple from Jipang moves to the underworld and migrates to Kol, where the husband picks up the local dialect while the wife continues to speak in haiku.
Dragon Quest XI: Echoes of an Elusive Age
Haiku speech is typical of adults from Hotto in the localization of Dragon Quest XI.
See also
- Mermaids, who speak in rhyme.
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