Acceleratle: Difference between revisions

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==={{DQ3HD}}===
==={{DQ3HD}}===
Acceleratle is learned by Priests and Sages at level 9. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. Defence is still unaffected by the spell.
Acceleratle is learned by Priests and Sages at level 9~10, depending on their wisdom stat. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. The Agility stat no longer influences a character's Defence in this version game, and the spell still has no effect on that value.


==={{DQ4}}===
==={{DQ4}}===
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.
It is also used by [[picksy]] on their allies.
It is also used by [[picksy]] on their allies.
==={{DQ7R}}===
Acceleratle is learned by reaching rank 7 of the [[troubadour]] vocation. It costs 4 MP and increases the party's Agility by one stage for 5~7 turns.


==={{DQ8}}===
==={{DQ8}}===
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[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]