Sun sigil: Difference between revisions

no edit summary
(Created page with "{{Item |title = ''Sunsigil'' |image = 200px |japanese = 太陽の紋章<br>たいようのもんしょう |romaji = Taiyo no monshyō |names = N/A |games = {{DQ1HD}}<br>{{Dragon Quest II}}<br>{{DQ2HD}} |effect = Skills can crit now }} The '''sun sigil''' is one of the five sigils created by the faeries dwelling in Alefgard. ==Appearances== ==={{DQ1HD}}=== The sun sigil is created by the Craft-Master in the al...")
 
No edit summary
 
Line 11: Line 11:
==Appearances==
==Appearances==
==={{DQ1HD}}===
==={{DQ1HD}}===
The sun sigil is created by the [[Craft-Master]] in the alchemy building of the [[Faerie Village]] once the {{Hero 1}} brings her an [[undying flame]] flower from the the [[Weirdwood]]. Once obtained it allows the Hero's skills to score [[critical hit]]s just like one of his normal attacks and trigger at the same rate.
The sun sigil is created by the [[Craft-Master]] in the alchemy building of the [[Faerie Village]] once the {{Hero 1}} brings her an [[undying flame]] flower from the the [[Weirdwood]]. Once obtained it allows the Hero's skills to score [[critical hit]]s just like one of his normal attacks, with single-target skills having the same rate as a normal attack and multi-targeting skills being half of that.


==={{DQ2}}===
==={{DQ2}}===
Line 17: Line 17:


==={{DQ2HD}}===
==={{DQ2HD}}===
The Shrine of Flames now has posted guards, who will not allow the [[Scions of Erdrick]] entry unless the group has a missive from [[Burrowell]].
The Shrine of Flames now has posted guards, who will not allow the [[Scions of Erdrick]] entry unless the group has a missive from [[Burrowell]]. Note that the [[Princess of Cannock]]'s skills are thrice as likely to crit compared to her relatives, same as with her haywire spell rate.


{{DQII}}
{{DQII}}