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'''Resilience''' (<span lang="ja">みのまもり</span>) measures how durable a character is. Resilience is added to a character's equipment defence value to determine how much physical damage they endure when struck. | '''Resilience''' (<span lang="ja">みのまもり</span>) measures how durable a character is. Resilience is added to a character's equipment defence value to determine how much physical damage they endure when struck. | ||
Any character can consume a [[seed of | Any character can consume a [[seed of defence]] (called seed of resilience in some games) to increase this attribute. | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
The system has not changed from {{IX}}, though being in a [[Pep|pepped up state]] now flat out doubles [[Erik]] and [[Sylvando]]'s | The system has not changed from {{IX}}, though being in a [[Pep|pepped up state]] now flat out doubles [[Erik]] and [[Sylvando]]'s evasion rates. | ||
==Trivia== | ==Trivia== | ||