List of character statistics: Difference between revisions

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'''Resilience''' (<span lang="ja">みのまもり</span>) measures how durable a character is. Resilience is added to a character's equipment defence value to determine how much physical damage they endure when struck.
'''Resilience''' (<span lang="ja">みのまもり</span>) measures how durable a character is. Resilience is added to a character's equipment defence value to determine how much physical damage they endure when struck.


Any character can consume a [[seed of resilience]] to increase this attribute.
Any character can consume a [[seed of defence]] (called seed of resilience in some games) to increase this attribute.


==={{DQ3}}===
==={{DQ3}}===
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==={{DQ11}}===
==={{DQ11}}===
The system has not changed from {{IX}}, though being in a [[Pep|pepped up state]] now flat out doubles [[Erik]] and [[Sylvando]]'s [[evasion]] rates.
The system has not changed from {{IX}}, though being in a [[Pep|pepped up state]] now flat out doubles [[Erik]] and [[Sylvando]]'s evasion rates.


==Trivia==
==Trivia==
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