Hero (Dragon Quest I): Difference between revisions
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The '''Hero of [[Dragon Quest (game) | Dragon Quest I]]''' is a descendant of the [[Roto]] who | The '''Hero of [[Dragon Quest (game) | Dragon Quest I]]''' is a descendant of the [[Roto]] who has set out to rid the kingdom of [[Alefgard]] of the evil tyranny of the dreaded [[Dragonlord]]. | ||
==Appearance and Personality== | |||
The hero of the original 8-bit adventure is dressed appropriatly for combat, doning blue full plate armor, a helm that superficially resembles the helmet of [[Ortega]] with an added pony-tail, a large circular shield embedded with a red jewel in it's center (possibly a ruby), and an impressivly sized claymore sheithed at his side. | |||
[[Dragon Quest I| ]] | |||
Setting the narrative standard for all other Dragon Quest protagonists to follow, the Hero is utterly silent, only communicating in answers of 'Yes' and 'No'. This was a desicion made by series creator Yuji Horii to help draw the player into the world of Alefgard on a more personal level, rather than viewing the events of the game as an observer. | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Protagonists]] | [[Category:Protagonists]] |
Revision as of 12:53, 21 February 2010
"Hero" | |
Dragon Quest I | |
File:Dq1-heroa.jpg | |
Japanese name | ヒーロ |
Romaji | Hiiro |
Title | Loto |
Class | Hero |
Race | Human |
Age | 16 |
Family | Roto (ancestor) |
The Hero of Dragon Quest I is a descendant of the Roto who has set out to rid the kingdom of Alefgard of the evil tyranny of the dreaded Dragonlord.
Appearance and Personality
The hero of the original 8-bit adventure is dressed appropriatly for combat, doning blue full plate armor, a helm that superficially resembles the helmet of Ortega with an added pony-tail, a large circular shield embedded with a red jewel in it's center (possibly a ruby), and an impressivly sized claymore sheithed at his side.
Setting the narrative standard for all other Dragon Quest protagonists to follow, the Hero is utterly silent, only communicating in answers of 'Yes' and 'No'. This was a desicion made by series creator Yuji Horii to help draw the player into the world of Alefgard on a more personal level, rather than viewing the events of the game as an observer.