Hero (Dragon Quest I): Difference between revisions
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==Appearance and Personality== | ==Appearance and Personality== | ||
The hero of the original 8-bit adventure is dressed | The hero of the original 8-bit adventure is dressed appropriately for combat, donning blue [[Full Plate Armor]], a helm that superficially resembles the helmet of [[Ortega]] with an added pony-tail, a large circular shield embedded with a red jewel in its center (possibly a ruby), and an impressively sized claymore sheathed at his side. | ||
[[Dragon Quest I| ]] | [[Dragon Quest I| ]] | ||
Setting the narrative standard for all other Dragon Quest protagonists to follow, the Hero is utterly silent, only communicating in answers of 'Yes' and 'No'. This was a | Setting the narrative standard for all other Dragon Quest protagonists to follow, the Hero is utterly silent, only communicating in answers of 'Yes' and 'No'. This was a decision made by series creator Yuji Horii to help draw the player into the world of Alefgard on a more personal level, rather than viewing the events of the game as an observer. | ||
[[Category:Dragon Quest I characters]] | [[Category:Dragon Quest I characters]] |
Revision as of 16:14, 28 May 2010
"Hero" | |
Dragon Quest I | |
File:Dq1-heroa.jpg | |
Japanese name | ヒーロ |
Romaji | Hiiro |
Title | Loto |
Class | Hero |
Race | Human |
Age | 16 |
Family | Roto (ancestor) |
The Hero of Dragon Quest I is a descendant of the Roto who has set out to rid the kingdom of Alefgard of the evil tyranny of the dreaded Dragonlord.
Appearance and Personality
The hero of the original 8-bit adventure is dressed appropriately for combat, donning blue Full Plate Armor, a helm that superficially resembles the helmet of Ortega with an added pony-tail, a large circular shield embedded with a red jewel in its center (possibly a ruby), and an impressively sized claymore sheathed at his side.
Setting the narrative standard for all other Dragon Quest protagonists to follow, the Hero is utterly silent, only communicating in answers of 'Yes' and 'No'. This was a decision made by series creator Yuji Horii to help draw the player into the world of Alefgard on a more personal level, rather than viewing the events of the game as an observer.