Personality: Difference between revisions

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(new article over redirect, to cover DQIII as well as DQM series)
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#REDIRECT [[List of personality types in Dragon Quest III]]
'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III]]'' remakes, and also used in ''[[Dragon Warrior Monsters]]'', ''[[Dragon Warrior Monsters 2]]'', and ''[[Dragon Quest: Monster Parade]]''.
 
==''Dragon Quest III'' remakes==
{{main|List of personality types in Dragon Quest III}}
 
In the ''[[Dragon Quest III]]'' remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender.
 
Some items temporarily override a character's personality while equipped. Books permanently change a character's personality when used.
 
==''Dragon Warrior Monsters''==
 
In ''[[Dragon Warrior Monsters]]'', a monster's personality affects the chance it will obey plans in combat, special actions it might take in combat, and dialogue at the arena. Having a monster follow a charge, mixed, or cautious plan in combat, or run from combat, influences the monster's personality.
 
[[Category:Recurring elements]]

Revision as of 20:45, 22 November 2015

Personality is a character attribute introduced in the Dragon Quest III remakes, and also used in Dragon Warrior Monsters, Dragon Warrior Monsters 2, and Dragon Quest: Monster Parade.

Dragon Quest III remakes

In the Dragon Quest III remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender.

Some items temporarily override a character's personality while equipped. Books permanently change a character's personality when used.

Dragon Warrior Monsters

In Dragon Warrior Monsters, a monster's personality affects the chance it will obey plans in combat, special actions it might take in combat, and dialogue at the arena. Having a monster follow a charge, mixed, or cautious plan in combat, or run from combat, influences the monster's personality.