Personality: Difference between revisions
FlyingRagnar (talk | contribs) (moved Personality to List of personality types in Dragon Quest III: More correct name) |
Rigel Kent (talk | contribs) (new article over redirect, to cover DQIII as well as DQM series) |
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'''Personality''' is a character attribute introduced in the ''[[Dragon Quest III]]'' remakes, and also used in ''[[Dragon Warrior Monsters]]'', ''[[Dragon Warrior Monsters 2]]'', and ''[[Dragon Quest: Monster Parade]]''. | |||
==''Dragon Quest III'' remakes== | |||
{{main|List of personality types in Dragon Quest III}} | |||
In the ''[[Dragon Quest III]]'' remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender. | |||
Some items temporarily override a character's personality while equipped. Books permanently change a character's personality when used. | |||
==''Dragon Warrior Monsters''== | |||
In ''[[Dragon Warrior Monsters]]'', a monster's personality affects the chance it will obey plans in combat, special actions it might take in combat, and dialogue at the arena. Having a monster follow a charge, mixed, or cautious plan in combat, or run from combat, influences the monster's personality. | |||
[[Category:Recurring elements]] |
Revision as of 20:45, 22 November 2015
Personality is a character attribute introduced in the Dragon Quest III remakes, and also used in Dragon Warrior Monsters, Dragon Warrior Monsters 2, and Dragon Quest: Monster Parade.
Dragon Quest III remakes
In the Dragon Quest III remakes, a character's personality affects his or her stat gains when leveling up. Some personalities are restricted to one gender.
Some items temporarily override a character's personality while equipped. Books permanently change a character's personality when used.
Dragon Warrior Monsters
In Dragon Warrior Monsters, a monster's personality affects the chance it will obey plans in combat, special actions it might take in combat, and dialogue at the arena. Having a monster follow a charge, mixed, or cautious plan in combat, or run from combat, influences the monster's personality.