Fuddle: Difference between revisions

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'''Fuddle''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It attempts to confuse a group of enemies.
'''Fuddle''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It has a 50% chance to confuse a group of enemies when cast for 5 mp.


==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===[[Dragon Quest III]]===
Magi and Sages learn Fuddle at level 27.
===[[Dragon Quest IV]]===
===[[Dragon Quest IV]]===
Fuddle is learned by [[Borya]] at level 30.
Fuddle is learned by [[Borya]] at level 30.
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===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
[[Jessica]] learns this spell after investing 26 points into her "Sex Appeal" skill.
[[Jessica]] learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp.
===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
Fuddle is learned by [[mage]]s at level 19 and [[armamentalist]]s at level 20. It costs 5 MP to cast.
Fuddle is learned by [[mage]]s at level 19 and [[armamentalist]]s at level 20. It costs 5 MP to cast, and will become more accurate once the caster's magical might surpasses 50. Once the value reaches 999, the spell will be accurate 100% barring enemy resistance.


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Revision as of 18:35, 22 March 2014

Fuddle is a spell in the Dragon Quest Series. It has a 50% chance to confuse a group of enemies when cast for 5 mp.

Appearances

Dragon Quest III

Magi and Sages learn Fuddle at level 27.

Dragon Quest IV

Fuddle is learned by Borya at level 30.

Dragon Quest V

Name Level
Goodybag --
Pocus poppet 2
Minidemon 10
Grudgerigar 13
Ghost 15
Debora 22
Jailcat 22
Slime 22
Chimaera 31
Sancho 32

Dragon Quest VI

Fuddle is learned by Ashlynn at level 18. Other characters can learn it by advancing to rank 4 of the Mage vocation.

Dragon Quest VII

Dragon Quest VIII

Jessica learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp.

Dragon Quest IX

Fuddle is learned by mages at level 19 and armamentalists at level 20. It costs 5 MP to cast, and will become more accurate once the caster's magical might surpasses 50. Once the value reaches 999, the spell will be accurate 100% barring enemy resistance.

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