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The following is a list of measurable character statistics for playable characters which may be found throughout the Dragon Quest series. | The following is a list of measurable character statistics for playable characters which may be found throughout the Dragon Quest series. | ||
==[[Hit Points]]== | |||
'''Hit Points (HP)''' determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character falls over dead and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc. | |||
The maximum HP a character has is generally determined by their level and (if applicable) class, with [[martial artist]]s having the highest on average. | |||
Any character can consume a [[seed of life]] to increase their maximum HP. | |||
==[[Magic Points]]== | |||
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is simply too low. Some very special spells like [[Magic Burst]] will consume '''all''' remaining MP upon cast. Starting with ''[[Dragon Quest VI]]'', skills were introduced that also consumed MP to cast. | |||
The maximum MP a character has is generally determined by their level and (if applicable) class. Prior to ''Dragon Quest VI'', non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters started using an MP pool even if they never learned actual spells. | |||
Any character can consume a [[seed of magic]] to increase their maximum MP. | |||
==[[Strength]]== | ==[[Strength]]== | ||
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==[[Agility]]== | ==[[Agility]]== | ||
'''Agility''' determines the | '''Agility''' determines the quickness of a character. It is an important attribute, as it affects the turn order of all party members and enemies. | ||
Any character can consume a [[seed of agility]] to increase this attribute. | Any character can consume a [[seed of agility]] to increase this attribute. | ||
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==[[Resilience]]== | ==[[Resilience]]== | ||
'''Resilience''' (''also localized as '''Vitality''''') measures how physically strong a character is in combat. | '''Resilience''' (''also localized as '''Vitality''''') measures how physically strong a character is in combat. | ||
It is added to a character's equipment | It is added to a character's equipment defense totals in determining how much physical damage they may endure. | ||
Any character can consume a [[seed of resilience]] to increase this attribute. | Any character can consume a [[seed of resilience]] to increase this attribute. | ||
==[[Wisdom]]== | |||
'''Wisdom''' (''also localized as '''Intelligence''''') measures a character's natural cognitive ability. Mechanically, Wisdom is a curious attribute, as it's function has changed greatly throughout the series. For the majority of its appearances, the Wisdom stat has controlled a character's ability to dodge harmful magic; I.E., a stat of 250 will give a character a twenty five percent chance to avoid an enemy spell entirely. Starting with Dragon quest VIII, however, Wisdom has begun to effect the potency and power of spells, such as raising [[Snooze]]'s accuracy from fifty to seventy-five percent at higher values. | |||
Any character can consume a [[seed of wisdom]] to increase this attribute. | |||
==[[Luck]]== | |||
'''Luck''' is a demonstration of a character's positive causality, in the frequency of how often they perform Critical Hits. | |||
==[[Style]]== | |||
'''Style''' is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness. Through the [[Luminary]] vocation, Style effects how often a monster may become temporarily enthralled by a character's appearance, stunning them. Outside of battle, Style determines a character's placement in the contests such as the World Style Ranking in Dragon Quest VII. | |||
==Deftness== | ==Deftness== | ||
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Any character can consume a [[seed of sorcery]] to increase this attribute. | Any character can consume a [[seed of sorcery]] to increase this attribute. | ||
==[[Attack]]== | ==[[Attack]]== | ||
'''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's | '''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted. | ||
Attack is derived from a character's strength score added to their weapon's attack rating, plus bonuses from certain [[accessories]] or [[traits]]. | Attack is derived from a character's strength score added to their weapon's attack rating, plus bonuses from certain [[accessories]] or [[traits]]. | ||
==[[ | ==[[Defense]]== | ||
''' | '''Defense''' is used to determine how well a character or monster can withstand incoming melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage. | ||
Defense is the sum of a character's resilience and the durability of their armor. | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Statistics|*]]{{Wikia}} | [[Category:Statistics|*]]{{Wikia}} | ||