Ironclad: Difference between revisions

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{{translation|'''Ironclad'''|てつじん|tetsujin|translated as '''ironman''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Ironclad'''|てつじん|tetsujin|translated as '''ironman''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.


==Appearances==
==Appearances==
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An existing character cannot become an ironclad through items.
An existing character cannot become an ironclad through items.


[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]]
[[Category:Dragon Quest III, X, and Monster Parade personalities]]

Revision as of 04:29, 27 February 2016

Ironclad (てつじん tetsujin, translated as ironman in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, ironclad is a personality that improves strength and resilience growth, but reduces agility, wisdom, and luck growth.

The hero cannot become an ironclad at the start of the game.

Other party members have a chance to be an ironclad when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for ironclad (chance)
Warrior maleWarrior femaleMerchant maleMerchant female
  • Resilience bonus highest, 10+ (12)
Mage maleMage femalePriest malePriest femaleGadabout maleGadabout femaleThief maleThief female
  • Resilience bonus highest, 11+ (13)

An existing character cannot become an ironclad through items.