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* This game was the first to use katakana and numbers to name characters; earlier 8-bit games had only allowed the use of hiragana. Also, message windows can now display kanji. | * This game was the first to use katakana and numbers to name characters; earlier 8-bit games had only allowed the use of hiragana. Also, message windows can now display kanji. | ||
* Search, Talk, and Open commands can now be issued by a single button press, bypassing the menu. | * Search, Talk, and Open commands can now be issued by a single button press, bypassing the menu. | ||
* Combat screens now have background images, | * Combat screens now have animated background images, reminiscent of the first game. The images depend on the local terrain and time of day. Also, attacking a monster or casting an offensive spell will produce a matching animation. | ||
* The original SNES version only allows 3 active party members instead of 4; a 5-person wagon is still available, however. The PS2 and DS remakes restored party size to 4. | * The original SNES version only allows 3 active party members instead of 4; a 5-person wagon is still available, however. The PS2 and DS remakes restored party size to 4. | ||
* The shop interface now shows what stat changes will occur when a weapon is equipped, and purchased items can be equipped automatically. | * The shop interface now shows what stat changes will occur when a weapon is equipped, and purchased items can be equipped automatically. | ||
* Characters can now move a half-block tile at a time rather than only a full block, leading to smoother animation. | * Characters can now move a half-block tile at a time rather than only a full block, leading to smoother animation. | ||
* There is now a distinct defensive stat [[Stats|Resilience]], determining a character's base defence; in earlier games the base defence was calculated from Agility. | * There is now a distinct defensive stat [[Stats|Resilience]], determining a character's base defence; in earlier games the base defence was calculated from Agility. | ||
* | * [[Boomerang]]s and [[Whip|whips]] can now attack groups of enemies. This feature lead to some weapons being replaced in remakes of older titles to avoid inconsistency. | ||
* Some traditional spells had their effects slightly altered, such as [[Kabuff]] improving defence by 25% instead of 50%. | * Some traditional spells had their effects slightly altered, such as [[Kabuff]] improving defence by 25% instead of 50%. | ||
* Pots, barrels, and similar objects can now be Searched, and will often contain useful items. Unfortunately, this also meant that they sometimes contained monsters laying in wait..... | * Pots, barrels, and similar objects can now be Searched, and will often contain useful items. Unfortunately, this also meant that they sometimes contained monsters laying in wait..... | ||