Alltrades Abbey (Dragon Quest VII): Difference between revisions

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*'''[[Alltrades Abbey]]''' - The main focus on this island. Alltrades Abbey exist to allow people to change their classes so that they can gain new abilities.
*'''[[Alltrades Abbey]]''' - The main focus on this island. Alltrades Abbey exist to allow people to change their classes so that they can gain new abilities.
*'''Last Inn''' - This is the last inn before Alltrades Abbey. There is a [[casino]] in the well outside the inn.
*'''Last Inn''' - This is the last inn before Alltrades Abbey. There is a [[casino]] in the well outside the inn.
*'''Penal''' - When [[Cardinal Sin]] drains the powers of people looking to change classes, he sends them to Penal. It is a town made up of people tricked by the monsters. Strom is the current boss of Penal. After the party liberates Alltrades Abbey, people are free to leave.
*'''Pilgrim’s Perdition''' - When [[Cardinal Sin]] drains the powers of people looking to change classes, he sends them to Pilgrim’s Perdition. It is a town made up of people tricked by the monsters. Strom is the current boss of Pilgrim’s Perdition. After the party liberates Alltrades Abbey, people are free to leave.
*'''Dharma Cave''' - West of Alltrades Abbey, this cave connects to the Abbey. In the present, this becomes the Bandit's Hideout.
*'''Dharma Cave''' - West of Alltrades Abbey, this cave connects to the Abbey. In the present, this becomes the Bandit's Hideout.
*'''Precipice Pass''' - Carved into a mountain, this settlement is where the monsters hold the priests who worked in Alltrades Abbey. When Alltrades Abbey is liberated, the priests vacate the settlement. It is inaccessible in the present.
*'''Precipice Pass''' - Carved into a mountain, this settlement is where the monsters hold the priests who worked in Alltrades Abbey. When Alltrades Abbey is liberated, the priests vacate the settlement. It is inaccessible in the present.
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