Dragon Quest VI: Realms of Revelation: Difference between revisions

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|series = ''[[Dragon Quest]]''
|series = ''[[Dragon Quest]]''
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{{Translation|'''''Dragon Quest VI'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].   
{{Translation|'''''Dragon Quest VI'''''|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].   


An adventure filled with perils and phantasms, the mystery of ''DQ VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations.  
An adventure filled with perils and phantasms, the mystery of ''DQ VI'' spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations.  


==Setting==
==Setting==
Like every other [[Dragon Quest games|''Dragon Quest'' game]], the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map.  
Like every other ''[[Dragon Quest (series)|Dragon Quest]]'' game, the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map.  


If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel's Spire , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Nokturnus|a wide-awake nightmare]].
If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel's Spire , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[Bonus Dungeons|bonus dungeon]] and the secret final boss, [[Nokturnus|a wide-awake nightmare]].


==Plot==
==Plot==
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The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the Moon Mirror Tower, the party meets [[Ashlynn]], a woman who was invisible in the “Phantom World” as well and together they find the Mirror of Ra.  
The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the Moon Mirror Tower, the party meets [[Ashlynn]], a woman who was invisible in the “Phantom World” as well and together they find the Mirror of Ra.  


The four of them travel to Murdaw's castle in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the "original" world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to Murdaw's lair. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan's sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw's actions in the opening scene separated his, Milly's, and the Hero's souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver's Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.
The four of them travel to Murdaw's [[Underkeep|castle]] in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the "original" world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw's Keep|Murdaw's lair]]. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan's sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw's actions in the opening scene separated his, Milly's, and the Hero's souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver's Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.


After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw's curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party's journey leads them to Arkbolt, where a [[Lizzie|terrible monster]] is blocking a nearby tunnel to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt Sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword.  
After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw's curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party's journey leads them to Arkbolt, where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer's Pass|tunnel to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt Sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword.  


After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]
After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]
As the journey goes on, the party saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forebodingly, they also hear tales of a dreaded Arch-fiend who controlled Murdaw and the other powerful ringleaders the common monsters obeyed. After slaying a demonic fish at the depths of the ocean, the ancient city of Sorceria is restored in the Dream World.  
As the journey goes on, the party saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forebodingly, they also hear tales of a dreaded Arch-fiend who controlled Murdaw and the other powerful ringleaders the common monsters obeyed. After slaying a [[Gracos|demonic fish]] at the depths of the ocean, the ancient city of Sorceria is restored in the Dream World.  


In Sorceria, the party learns that this is Ashlynn's home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Madante to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armour, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done.
In Sorceria, the party learns that this is Ashlynn's home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell [[Magic Burst]] to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armour, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done.


The party reaches Cloud Castle and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.
The party reaches Cloud Castle and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.
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===Vehicles===  
===Vehicles===  
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.
* [[Wagon]]
*[[Wagon]]
* [[Ship]]
*[[Ship]]
* [[Floating Island]]
*[[Mobile Island]]
* [[Flying Bed]]
*[[Flying Bed]]
* [[Magic Carpet]]
*[[Magic Carpet]]
* [[Ship|Undersea Ship]]  
*[[Ship|Undersea Ship]]  
* [[Pegasus]]
*[[Pegasus]]


===Monster Companions===
===Monster Companions===