Dragon Quest VI: Realms of Revelation: Difference between revisions
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==New features== | ==New features== | ||
As the sixth installment to the ''Dragon Quest'' series, the graphics and sound presentation were improved significantly from ''[[Dragon Quest V]]'', which was criticized for being too similar | As the sixth installment to the ''Dragon Quest'' series, the graphics and sound presentation were improved significantly from ''[[Dragon Quest V]]'', which was criticized for being too similar to the 8-bit installments and not taking advantage of the SNES hardware. | ||
===[[Vocation system]]=== | ===[[Vocation system]]=== | ||
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*[[Encounters]] have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location. | *[[Encounters]] have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location. | ||
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go. | *Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go. | ||
==Returning features== | ==Returning features== |