Dragon Quest VI: Realms of Revelation: Difference between revisions

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*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.
*The layout of some towns and dungeons have been slightly altered.
*The layout of some towns and dungeons have been slightly altered.
*[[Terry]]'s starting level was raised from 23 to 28.
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].
====Smartphone alterations====
In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game.
*Raised level cap for each area, making it much easier to earn vocation ranks in any given section of the game.
*The [[Ranger]] has been slightly buffed, now gaining +20% MP instead of losing 30%.
*[[Terry]]'s level upon joining has been raised to 33, in addition to having already mastered the [[Mage]] and [[Priest]] vocations. His strength and agility stats have been increased by +5 and +28, respectively.
*The sex of monster companions is now displayed in the attributes section, with [[Lizzie]] and [[Shelley]] being female and the remaining slime buddies being male.
*[[Suite Dreams]] sidequest has been altered to no longer rely on multiplayer and can now be done entierly in-game.


===See also===
===See also===