Monster recruitment: Difference between revisions

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==''[[Dragon Quest V]]''==
==''[[Dragon Quest V]]''==
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero.
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero.
In the DS and mobile versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. See the Gallery for recruitment percentages for each monster.
In the DS and [[cell phone]] versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters.
 
Additionally, the cell phone ports saw the addition of an accessory for [[Hero (Dragon Quest V)|The Hero]] which when equipped can increase the odds of a monster joining up.
 
See the Gallery for recruitment percentages for each monster.
===DS and Mobile devices===
===DS and Mobile devices===
[[Archdemon (Recruit)|Archdemon]], [[Bad apple (Recruit)|Bad apple]], [[Barbatos (Recruit)|Barbatos]]
[[Archdemon (Recruit)|Archdemon]], [[Bad apple (Recruit)|Bad apple]], [[Barbatos (Recruit)|Barbatos]]