Monster recruitment: Difference between revisions
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==''[[Dragon Quest V]]''== | ==''[[Dragon Quest V]]''== | ||
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. | Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. | ||
In the DS and | In the DS and [[cell phone]] versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. | ||
Additionally, the cell phone ports saw the addition of an accessory for [[Hero (Dragon Quest V)|The Hero]] which when equipped can increase the odds of a monster joining up. | |||
See the Gallery for recruitment percentages for each monster. | |||
===DS and Mobile devices=== | ===DS and Mobile devices=== | ||
[[Archdemon (Recruit)|Archdemon]], [[Bad apple (Recruit)|Bad apple]], [[Barbatos (Recruit)|Barbatos]] | [[Archdemon (Recruit)|Archdemon]], [[Bad apple (Recruit)|Bad apple]], [[Barbatos (Recruit)|Barbatos]] |