Ranger: Difference between revisions

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The Ranger's statistics vary from game to game, though there is a consistent focus on evasiveness and providing party support. In ''Dragon Quest VI'', the Ranger increases Agility, Wisdom, and gives the party an increased chance to flee from battle at higher ranks, though it decreases several other attributes as well. In ''Dragon Quest IX'', the Ranger is most Deft of all vocations, and serves as a physically oriented jack-of-all-trades by providing buffs, healing, and above-average damage output even from the back row. Though the vocation's only high stat is deftness, their tool-set is broad enough to cover a wide variety of circumstances while providing relief for the party's main healer, and also inflict tremendous damage through the powerful Wolf Whistle skill. ''Dragon Quest X'' slightly modifies the Ranger from ''IX'', giving it access to the lightening element via a high-voltage arrow skill.
The Ranger's statistics vary from game to game, though there is a consistent focus on evasiveness and providing party support. In ''Dragon Quest VI'', the Ranger increases Agility, Wisdom, and gives the party an increased chance to flee from battle at higher ranks, though it decreases several other attributes as well. In ''Dragon Quest IX'', the Ranger is most Deft of all vocations, and serves as a physically oriented jack-of-all-trades by providing buffs, healing, and above-average damage output even from the back row. Though the vocation's only high stat is deftness, their tool-set is broad enough to cover a wide variety of circumstances while providing relief for the party's main healer, and also inflict tremendous damage through the powerful Wolf Whistle skill. ''Dragon Quest X'' slightly modifies the Ranger from ''IX'', giving it access to the lightening element via a high-voltage arrow skill.


Thematically, the Ranger's focus on avoiding combat through navigating the field and dungeons without detection, having a greater chance to flee from foes, and the ability to summon animals to aid in battle makes them closer to the typical Ninja seen in RPGs more than the usual forest-dwelling sniper seen in other games.
Thematically, the Ranger's focus on avoiding combat through silently navigating the field and dungeons without detection, having a greater chance to flee from foes, dodging attacks through the use of smoke techniques such as Mist Me, and the ability to summon animals to aid in battle makes them closer to the typical Ninja seen in RPGs more so than the usual forest-dwelling sniper present in other games.


=={{DQ6}}==
=={{DQ6}}==