Day-night cycle: Difference between revisions

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As in real life, time passes in several installments of ''[[Dragon Quest (series)|Dragon Quest]]''. The time of day will affect how NPCs behave, which shops are open, and will trigger certain story events to take place.
As in real life, time passes in several installments of ''[[Dragon Quest (series)|Dragon Quest]]''. The time of day will affect how NPCs behave, which shops are open, and will trigger certain story events to take place.


In addition to letting time flow naturally, players can manipulate heliosphere by ay of casting [[Tick-tock]] or using the [[Night light]]. Doing either will call in the sun for an early morning.
In addition to letting time flow naturally, players can manipulate the heliosphere by way of casting [[Tick-tock]] or using the [[Night light]]. Doing either will call in the sun for an early morning.
==Mechanics==
==Mechanics==
===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
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===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
Time will not pass when traveling the world map as a child, with certain scenes taking place at night such as the investigation of [[Uptaten Towers]].
Time will not pass when traveling the world map as a child, with certain scenes taking place at night such as the investigation of [[Uptaten Towers]].
In adulthood, time functions as it did in the previous two games. The sample of [[Lunar Zoombloom]] and the [[Wagon]] can only be obtained at night.
===''[[Dragon Quest VI]]''===
Day and night cycles do not exist in any version of ''VI'', with time only passing during cutscenes. In a Febuary 9th, 1996 interview with Famitsu magazine [[Yuji Horii]] explains the reasoning for the removal of the feature as:
{{quote|style=1|quote='''''The story ofDragon Quest VI concerns the world of dreams and the real world, with the player moving back and forth frequently. Adding in the day and night system on top of the two worlds would make things very complicated, both from a developer's standpoint and a player's point of view.'''''|source=|console=|align=center|bgcolor=66b3ff}}
===''[[Dragon Quest VII]]''===
Night is not limited to cutscenes in the seventh quest, with the majority of areas in the past being kept in a supernatural gloom until the protagonists liberate them.


In adulthood, time functions as it did in the previous two games. The sample of [[Lunar Zoombloom]] and the [[Wagon]] can only be obtained at night.
===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Time will now pass on its own, even if the player is standing still. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the NPCs.
Time will now pass on its own, even if the player is standing still. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the NPCs.


The night light and tick-tock do not appear, but the player can opt to rest at an inn until evening instead of morning to fly by night.
The night light and tick-tock do not appear, but the player can opt to rest at an inn until evening instead of morning to fly by night.
===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Time flows on a hidden clock as in ''VIII'', only it will now pass during battle as well. This has no effect on an encounter aside from presentation. Time will no longer pass in towns.
Time flows on a hidden clock as in ''VIII'', only it will now pass during battle as well. This has no effect on an encounter aside from presentation. Time will no longer pass in towns.
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===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Being an online game, time will pass whether the player is logged in or not. The complete shift from day to night takes 36 minutes.
Being an online game, time will pass whether the player is logged in or not. The complete shift from day to night takes 36 minutes.
===''[[Dragon Quest Builders]]''===
A complete day to night cycle takes a mere ten minutes to complete, with 6 for day, three for night, and 1 for evening. Being a real-time game, several monsters can be found snoozing out in the open at night. [[Ghost]]s will also appear more frequently at night.
{{GameMechanics}}
{{GameMechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]