Cardinal Sin: Difference between revisions

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|romanji=Antoria
|romanji=Antoria
|firstappear=''[[Dragon Quest VII]]''
|firstappear=''[[Dragon Quest VII]]''
|old=Antoria
}}
}}


'''Cardinal Sin''' (formerly '''Antoria''') is a boss that the player faces in [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] in the game ''[[Dragon Quest VII]]''.
'''Cardinal Sin''' is a boss that the player faces in [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] in the game ''[[Dragon Quest VII]]''.
 
==Characteristics==
Cardinal Sin has the appearance of an overweight, yellow-skinned humanoid demon with purple tattoos on his body, three spikes at the top of his head, long pointed ears, and small, solid white eyes. He wears a peculiar red and green cape that reaches down to his feet and has black sleeves, but leaves his chest and belly bare. The cape is attached to black pants with two belts below his arms. He wears a green loincloth over his pants, black shoes with white socks and red spats, and silver jewelry on the middle of his belly with a red tassel. In his original art, Cardinal Sin only had three fingers on his hands, but from the 3DS version onward, he now has five digits on each hand. He wields a long silver staff with a demon at the top struggling to hold up a globe with lines of lava all around and a light blue crystal orb in his left hand; he is able to telekinetically throw both of these orbs at the same time in his deadly attacks. Due to his corpulence, Cardinal Sin's belly shakes whenever he moves. In order to fool unsuspecting adventurers, he disguises himself as the High Priest of Alltrades Abbey.


==History==
==History==
The [[Orgodemir|Demon King]] understood the importance of Alltrades Abbey because of its potential to create a Hero. The Demon King sent Cardinal Sin to take over Alltrades. He commanded monsters and overtook the temple. Many of the guardsmen were killed. [[Jacqueline]], the High Priestess, was captured by the monsters and imprisoned in the [[Dungeon of Descent]], encased in a pyramidal energy field, powered by two magical conductors.
The [[Orgodemir|Demon King]] understood the importance of Alltrades Abbey because of its potential to create a Hero. The Demon King sent Cardinal Sin to take over Alltrades. He commanded monsters and overtook the temple. Many of the guardsmen were killed. [[Jacqueline]], the High Priestess, was captured by the monsters and imprisoned in the [[Dungeon of Descent]], encased in a pyramidal energy field, powered by two magical conductors.


With the monsters finally taken over Alltrades Abbey, Cardinal Sin comes up with an ingenious scheme. Knowing that travelers would come to the Abbey to change vocations, Cardinal Sin decides to steal their skills. How it works is simple: The traveler comes to Alltrades Abbey to change vocations. The monsters, disguised as priests, pushes vocational change onto the unknowing traveler, telling them about the advantages of changing their vocation. When the traveler is sold on the idea of changing vocations, they go to the High Priest, who is actually Cardinal Sin in disguise. Cardinal Sin asks the unsuspecting traveler what vocation they wish to become. When the traveler makes their choice, Cardinal Sin first asks the traveler to bathe in the pool behind him. When the traveler bathes in the pool, Cardinal Sin reveals his ruse. Bathing in the pool seals the travelers' abilities. With the traveler powerless, he is sent to [[Pilgrim's Perdition]], a town filled with the tricked travelers. It is cut off from Alltrades Abbey by mountains and connected by a long cave.
With the monsters finally in control over Alltrades Abbey, Cardinal Sin comes up with an ingenious scheme: knowing that travelers would come to the Abbey to change vocations, Cardinal Sin decides to steal their skills. How it works is simple: The traveler comes to Alltrades Abbey to change vocations. The monsters, disguised as priests, pushes vocational change onto the unknowing traveler, telling them about the advantages of changing their vocation. When the traveler is sold on the idea of changing vocations, they go to the High Priest, who is actually Cardinal Sin in disguise. Cardinal Sin asks the unsuspecting traveler what vocation they wish to become. When the traveler makes their choice, Cardinal Sin first asks the traveler to bathe in the pool behind him. When the traveler bathes in the pool, Cardinal Sin reveals his ruse. Bathing in the pool seals the travelers' abilities. With the traveler powerless, he is sent to [[Pilgrim's Perdition]], a town filled with the tricked travelers. It is cut off from Alltrades Abbey by mountains and connected by a [[Western Cave|long cave]].


In Pilgrim's Perdition, the travelers are trapped by the monsters with no way out. Pushed to the brink, the trapped people turn against each other. Those who relied on strength before being tricked by Cardinal Sin and the monsters usually attack the people who relied on magic. Should a person try to leave the penal colony, the only way out would be to go through the cave. It is a dangerous cave, surrounded by poisonous marshland. On the fourth floor, two powerful monsters, [[Rashers]] and [[Stripes]], guard the floor. They are given some of the power stolen by Cardinal Sin which makes them near unbeatable.
In Pilgrim's Perdition, the travelers are trapped by the monsters with no way out. Pushed to the brink, the trapped people turn against each other. Those who relied on strength before being tricked by Cardinal Sin and the monsters usually attack the people who relied on magic. Should a person try to leave the penal colony, the only way out would be to go through the cave. It is a dangerous cave, surrounded by poisonous marshland. On the fourth floor, two powerful monsters, [[Rashers]] and [[Stripes]], guard the floor. They are given some of the power stolen by Cardinal Sin which makes them near unbeatable.
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|bestiaryNumber=294
|bestiaryNumber=294
|spells=[[Sizzle]]<br>[[Bang]]<br>[[Magic Barrier]]
|spells=[[Sizzle]]<br>[[Bang]]<br>[[Magic Barrier]]
|skills=Acts twice per turn<br>Sends two balls of energy sailing towards the party (attack randomly twice)<br>[[Flame Slash]]
|skills=Can act twice per turn<br>Sends two balls of energy sailing towards the party (attack randomly twice)<br>[[Flame Slash]]
|locations=Alltrades Abbey
|locations=Alltrades Abbey
|items=
|items=N/a
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
|frizz-resist=0%
|frizz-resist=0%
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If the player has equipped the [[Magic vestment]] bought from the Pilgrim's Rest Casino on both [[Maribel]] and [[Ruff]], the damage received from Cardinal Sin's spells will be lessened.
If the player has equipped the [[Magic vestment]] bought from the Pilgrim's Rest Casino on both [[Maribel]] and [[Ruff]], the damage received from Cardinal Sin's spells will be lessened.


Jacqueline will be a help becoming another target for Cardinal Sin's attack. She can also cast [[Crackle]] and attack for 30 damage. [[Hero (Dragon Quest VII)|The hero]] should cast [[Buff]] on everyone, especially Maribel. Then he should attack, stopping only to cast [[Midheal]] on anyone that needs it. Ruff should attack. Avoid using Howl as he will dodge it. Instead, focus on physical attacks. Maribel should be given the Salvation Stone and become the designated healer. She should cast [[Sap]] on Cardinal Sin twice though it should be noted that he does have some resistance to Sap. The party, before this fight, can find three [[Yggdrasil Leaf|Yggdrasil leaves]]. One should be given to a party member so that in the event that one should die in this fight, they will be immediately resurrected. It is also possible to put Cardinal Sin to sleep to prevent him from attacking, either by using Maribel's [[Snooze]] or using a [[Snooze stick]] as a tool in battle if it was purchased from Pilgrim's Perdition or received from the Lucky Panel. However, it is only recommended to do this early in the fight as his Magic Barrier will increase his spell resistance.
Jacqueline will be a help becoming another target for Cardinal Sin's attack. She can also cast [[Crackle]] and attack for 30 damage. [[Hero (Dragon Quest VII)|The hero]] should cast [[Buff]] on everyone, especially Maribel. Then he should attack, stopping only to cast [[Midheal]] on anyone that needs it. Ruff should attack. Avoid using Howl as he will dodge it. Instead, focus on physical attacks. Maribel should be given the Salvation Stone and become the designated healer. She should cast [[Sap]] on Cardinal Sin twice though it should be noted that he does have some resistance to Sap. The party, before this fight, can find three [[Yggdrasil Leaf|Yggdrasil leaves]]. One should be given to a party member so that in the event that one should die in this fight, they will be immediately resurrected. It is also possible to put Cardinal Sin to sleep to prevent him from attacking, either by using Maribel's [[Snooze]] or using a [[Snooze stick]] as a tool in battle if it was purchased from Pilgrim's Perdition. His resistance to [[Dazzle]] is minimal, so it can be a good idea to have Maribel cast it on him early at the beginning of the battle to lower his chances of landing attacks on the party. However, it is only recommended to do this early in the fight as his Magic Barrier will increase his spell resistance.


Expect a long fight. Make sure that the party's health is above 70 HP and Cardinal Sin will eventually be defeated.
Expect a long fight. Make sure that the party's health stays above 70 HP and Cardinal Sin will eventually be defeated.
 
==Etymology==
Cardinal Sin's new localization name is a play on the term "cardinal sin", a term from Christianity which refers to the Seven Deadly Sins, and cardinal, which is a high ranking title in the Roman Catholic Church. The Seven Deadly Sins are wrath, pride, lust, gluttony, envy, sloth, and greed, being established in their modern form by Pope Gregory I in 590 AD.


==Related Monster==
==Related Monster==
* [[Baron von Bellycose]]
* [[Baron von Bellycose]]
==Gallery==
<center><gallery>
File:DQVII Cardinal Sin3DS.png|The party confronting Cardinal Sin in the 3DS version
File:DQMSL Antoria.jpg|''Dragon Quest Monsters: Super Light''
</gallery></center>


{{DQVII}}
{{DQVII}}
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[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
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