Dr. Snapped: Difference between revisions

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==Appearances==
==Appearances==
===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
Dr Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a [[Tortured soul]] and a [[Demon-at-arms]] on either side of him. His Wave of Disruption spell will instantly negate any [[Psyche Up]] or [[Buff]]-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, [[Meditation]] will heal him just when players feel they are on their last legs.
Dr. Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a [[Tortured soul]] and a [[Demon-at-arms]] on either side of him. His Wave of Disruption spell will instantly negate any [[Psyche Up]] or [[Buff]]-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, [[Meditation]] will heal him just when players feel they are on their last legs.


===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2]]''===
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==See also==
==See also==
*[[Dr Snap]]
*[[Dr. Snap]]
 
{{DQMJ}}
 
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker bosses]]
[[Category:Dragon Quest Monsters: Joker bosses]]

Revision as of 14:59, 29 September 2018

Dr Snapped is the final main boss of Dragon Quest Monsters: Joker. His appearance, at the very top of Infern Mountain, is a red-pink creature with a head in the form of a hand (which is constantly moving). His face is placed on the large hand and his purple tongue is always out. Also, his stomach has a vortex-like mouth with teeth encircling it. According to the Library Info, Dr Snapped "never got along with the children at school".

Appearances

Dragon Quest Monsters: Joker

Dr. Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a Tortured soul and a Demon-at-arms on either side of him. His Wave of Disruption spell will instantly negate any Psyche Up or Buff-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, Meditation will heal him just when players feel they are on their last legs.

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

#380 - Dr. Snapped
HP MP Experience Gold
1,100 600
Attack Defense Speed
Bestiary # 380
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

See also

Dragon Quest Monsters: Joker

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