Merchant: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Merchant3male.png|right|border|195px]][[File:Merchant3female.png|right|border|200px]] | [[File:Merchant3male.png|right|border|195px]][[File:Merchant3female.png|right|border|200px]] | ||
The '''Merchant''' (商人, '' | The '''Merchant''' (商人, ''Do puh'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest VIII'', this is the only vocation required to advance the plot. | ||
==Characteristics== | ==Characteristics== | ||
Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around. | Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around. | ||
=={{DQ3}}== | =={{DQ3}}== | ||
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System| | In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version). | ||
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | ||
| Line 17: | Line 17: | ||
| Level || 1 || 99 | | Level || 1 || 99 | ||
|- | |- | ||
| HP || | | HP || 1 || 28 | ||
|- | |- | ||
| MP || 0 || 0 | | MP || 0 || 0 | ||
|- | |- | ||
| Strength || 4 || | | Strength || 4 || 12 | ||
|- | |- | ||
| Agility || 3 || | | Agility || 3 || 14 | ||
|- | |- | ||
| Resilience || 4 || | | Resilience || 4 || 16 | ||
|- | |- | ||
| Wisdom || 6 || | | Wisdom || 6 || 13 | ||
|- | |- | ||
|Luck || 4 || | |Luck || 4 || 13 | ||
|} | |} | ||
| Line 130: | Line 130: | ||
{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}} | {{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}} | ||
{{CharacterEquipmentList|footer}}}} | {{CharacterEquipmentList|footer}}}} | ||
*♥ denotes | *♥ denotes male only equipment. | ||
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only) | *[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only) | ||
*[[Plain clothes|Clothes]] | *[[Plain clothes|Clothes]] | ||
| Line 146: | Line 146: | ||
! Rank !! Bonus Gold | ! Rank !! Bonus Gold | ||
|- | |- | ||
| 1 || 1/ | | 1 || 1/1 | ||
|- | |- | ||
| 2 || 1/ | | 2 || 1/1 | ||
|- | |- | ||
| 3 || 1/ | | 3 || 1/1 | ||
|- | |- | ||
| 4 || 1/ | | 4 || 1/1 | ||
|- | |- | ||
| 5 || 1/ | | 5 || 1/1 | ||
|- | |- | ||
| 6 || 1/ | | 6 || 1/1 | ||
|- | |- | ||
| 7 || 1/ | | 7 || 1/1 | ||
|- | |- | ||
| 8 || 1 | | 8 || 65535/1 | ||
|} | |} | ||
| Line 190: | Line 190: | ||
|- | |- | ||
|Trait | |Trait | ||
| Extra | | Extra experience per battle | ||
|} | |} | ||
| Line 272: | Line 272: | ||
==Notable Merchants== | ==Notable Merchants== | ||
*Selectable class in ''[[Dragon Quest | *Selectable class in ''[[Dragon Quest XI]]'' | ||
*[[ | *[[Ragnar McRyan]] | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest | File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest VIII]]'' Famicom artwork | ||
File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest | File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest VII]]'' Famicom artwork | ||
File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest | File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest VI]]'' Famicom artwork | ||
File:DQIII Turban.png|''DQIII'' male merchant | File:DQIII Turban.png|''DQIII'' male merchant | ||
File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series | File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series | ||