Dragon Quest IV: Chapters of the Chosen: Difference between revisions

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==Setting==
==Setting==
''Dragon Quest IV'' is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of ''III'', but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.
''Dragon Quest IV'' is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of {{III}}, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.


==Plot==
==Plot==
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{{main|Dragon Quest IV Prologue{{!}}Prologue}}
{{main|Dragon Quest IV Prologue{{!}}Prologue}}


Introduces The {{Hero 4}} and his/her friend [[Eliza]].  This portion of the story was introduced in the {{PlayStation}} Version, and became standard in later remakes.
Introduces The {{Hero 4}} and his/her friend [[Eliza]].  This portion of the story was introduced in the {{PlayStation}} version, and became standard in later remakes.


===Chapter 1: Ragnar McRyan and the Case of the Missing Children===  
==={{DQ4 Chapter 1}}: Ragnar McRyan and the Case of the Missing Children===  
{{main|Dragon Quest IV Chapter 1{{!}}Chapter 1}}
{{main|Dragon Quest IV Chapter 1{{!}}Chapter 1}}


[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom.  
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom.  


===Chapter 2: Alena and the Journey to the Tourney===
==={{DQ4 Chapter 2}}: Alena and the Journey to the Tourney===
{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}
{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}


[[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].
[[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].


===Chapter 3: Torneko and the Extravagant Excavation===
==={{DQ4 Chapter 3}}: Torneko and the Extravagant Excavation===
{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}
{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}


[[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]], and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.
[[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]], and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.


===Chapter 4: Meena and Maya and the Mahabala Mystery===
==={{DQ4 Chapter 4}}: Meena and Maya and the Mahabala Mystery===
{{main|Dragon Quest IV Chapter 4{{!}}Chapter 4}}
{{main|Dragon Quest IV Chapter 4{{!}}Chapter 4}}


[[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]'s traitorous apprentice.
[[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]'s traitorous apprentice.


===Chapter 5: The Chosen===
==={{DQ4 Chapter 5}}: The Chosen===
{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}
{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}


The {{Hero 4}} has been brought up by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.
The {{Hero 4}} has been brought up by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.


===Chapter 6===
==={{DQ4 Chapter 6}}===
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}


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==New features==
==New features==
===Artificial intelligence===
===Artificial intelligence===
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} Version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.


===Party expansion===
===Party expansion===
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===[[Casino]]===
===[[Casino]]===
Building upon the gambling featured in the monster arenas of ''III'', the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.
Building upon the gambling featured in the monster arenas of {{III}}, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.


===Sequel connectivity===
===Sequel connectivity===
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==Remakes and ports==
==Remakes and ports==
''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using {{DQ7}} 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of ''VII'''s, an [[Party Chat|inter-party talk]] command similar to {{Dragon Quest VII}}, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.
''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using {{DQ7}} 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of {{VII}}'s, an [[Party Chat|inter-party talk]] command similar to {{Dragon Quest VII}}, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.


*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.
*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.
*A ''{{DQ4 Prologue}}'' chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in {{DQ4 Chapter 5}}.  The PlayStation version uses the graphics engine from {{DQ7}}.
*A ''{{DQ4 Prologue}}'' chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in {{DQ4 Chapter 5}}.  The PlayStation version uses the graphics engine from {{DQ7}}.
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} Version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES version).
*A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}.  
*A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}.  
*In the {{NES}} Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In this Version, he leaves immediately upon entering Mintos.
*In the {{NES}} version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In this version, he leaves immediately upon entering Mintos.
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The {{NES}} version of the cave lacks the door and can be completed without recruiting Borya.
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The {{NES}} version of the cave lacks the door and can be completed without recruiting Borya.
*The bonus {{DQ4 Chapter 6}}, includes [[Psaro (Character)|someone]] becoming a playable character.
*The bonus {{DQ4 Chapter 6}}, includes [[Psaro (Character)|someone]] becoming a playable character.
*While still uncontrollable during combat, healing spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
*While still uncontrollable during combat, healing spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
*Only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] spell, whereas in the NES Version, the Hero could also learn it.
*Only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] spell, whereas in the {{NES}} version, the Hero could also learn it.
*In the {{NES}} Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
*In the {{NES}} version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
*The player no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.
*The player no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.
*The remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].
*The remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].
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*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[Falcon sword]]s for 65,000 coins.
*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[Falcon sword]]s for 65,000 coins.
*There's only one Liquid metal shield that you can get by trading in 52 mini medals to the medal king.
*There's only one Liquid metal shield that you can get by trading in 52 mini medals to the medal king.
*[[Liquid metal armour]] now costs 35,000 [[gold]] coins, as opposed to the 15,000 in the {{NES}} Version.
*[[Liquid metal armour]] now costs 35,000 [[gold]] coins, as opposed to the 15,000 in the {{NES}} version.
*The [[Gospel ring]] accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.
*The [[Gospel ring]] accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.
*[['The Big Book of Beast']] is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.
*[['The Big Book of Beast']] is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.


[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} Version of ''Dragon Quest IV'']]
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} version of ''Dragon Quest IV'']]
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ({{Bonus dungeon}}) changed it's layout to random locations for each floor, whereas the {{PlayStation}} Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ({{Bonus dungeon}}) changed it's layout to random locations for each floor, whereas the {{PlayStation}} version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in {{V}} and {{VI}}.


*The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} Version, with some minor compression to account for the handheld's screen size.
*The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} version, with some minor compression to account for the handheld's screen size.
*The [[Pioneer Town]] lacks the variants of the {{PS1}} Version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The [[Pioneer Town]] lacks the variants of the {{PS1}} version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
*The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
*The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information.
*Religious references that were removed from the {{NES}} Version are now included in the game.
*Religious references that were removed from the {{NES}} version are now included in the game.
*Name changes to Weapons, Armour, items.
*Name changes to Weapons, Armour, items.
*Alena's [[Critical Hit]] formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%.
*Alena's [[Critical Hit]] formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%.
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*[[Zoom]] and [[Evac]]'s {{MP}} cost have been reduced to 1 MP each.
*[[Zoom]] and [[Evac]]'s {{MP}} cost have been reduced to 1 MP each.
*The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*Alena's [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} Versions.
*Alena's [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} versions.


==Soundtrack==
==Soundtrack==
manager
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