Experience Points: Difference between revisions
Antiyonder (talk | contribs) No edit summary |
Antiyonder (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[Image:Meena_and_Maya_EXP.png|right|border|160px]] | [[Image:Meena_and_Maya_EXP.png|right|border|160px]] | ||
'''Experience Points''', usually abbreviated as '''EXP''', are a recurring feature of the | '''Experience Points''', usually abbreviated as '''EXP/Exp''', are a recurring feature of the {{DQSeries}}. Experience Points have been present in every main series game and nearly all spinoff games. | ||
Experience Points are gained at the end of a [[ | Experience Points are gained at the end of a [[Encounter|random encounter]] or other battle as a reward. More powerful monsters reward greater amounts of Experience Points. | ||
==Level up== | ==Level up== | ||
When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games, this is characteristic of the party member, though in {{DQ3}} and {{DQ9}} stat growth is dependent on the character's | When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games, this is characteristic of the [[party]] member, though in {{DQ3}} and {{DQ9}} stat growth is dependent on the character's {{Vocation}}. | ||
Alternatively, a character wearing the [[elevating shoes]] gain an experience point for each step made out of battle. This accessory can be found in {{DQ3}}, {{DQ4}}, {{DQ7}}, {{DQ8}} and {{DQ9}}. | Alternatively, a character wearing the [[elevating shoes]] gain an experience point for each step made out of battle. This accessory can be found in {{DQ3}}, {{DQ4}}, {{DQ7}}, {{DQ8}} and {{DQ9}}. | ||
Also, the King of [[Burland]] grants [[Ragnar McRyan]] some experience points at the end of | Also, the King of [[Burland]] grants [[Ragnar McRyan]] some experience points at the end of {{Dragon Quest IV}} {{DQ4 Chapter 1}}. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQIV_Hero_level_up.png|Level up. | |||
</gallery></center> | </gallery></center> | ||
Latest revision as of 07:12, 15 February 2022
Experience Points, usually abbreviated as EXP/Exp, are a recurring feature of the Dragon Quest series. Experience Points have been present in every main series game and nearly all spinoff games.
Experience Points are gained at the end of a random encounter or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.
Level up[edit]
When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games, this is characteristic of the party member, though in Dragon Quest III: The Seeds of Salvation and Dragon Quest IX: Sentinels of the Starry Skies stat growth is dependent on the character's Vocation.
Alternatively, a character wearing the elevating shoes gain an experience point for each step made out of battle. This accessory can be found in Dragon Quest III: The Seeds of Salvation, Dragon Quest IV: Chapters of the Chosen, Dragon Quest VII: Fragments of the Forgotten Past, Dragon Quest VIII: Journey of the Cursed King and Dragon Quest IX: Sentinels of the Starry Skies.
Also, the King of Burland grants Ragnar McRyan some experience points at the end of Dragon Quest IV Chapter 1.