Experience Points: Difference between revisions

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[[Image:Meena_and_Maya_EXP.png|right|border|160px]]
[[Image:Meena_and_Maya_EXP.png|right|border|160px]]
'''Experience Points''', usually abbreviated as '''EXP''', are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Experience Points have been present in every main series game and nearly all spinoff games.
'''Experience Points''', usually abbreviated as '''EXP/Exp''', are a recurring feature of the {{DQSeries}}. Experience Points have been present in every main series game and nearly all spinoff games.


Experience Points are gained at the end of a [[Encounters|random encounter]] or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.  
Experience Points are gained at the end of a [[Encounter|random encounter]] or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.  




==Level up==
==Level up==
When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games, this is characteristic of the party member, though in {{DQ3}} and {{DQ9}} stat growth is dependent on the character's [[class]].
When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games, this is characteristic of the [[party]] member, though in {{DQ3}} and {{DQ9}} stat growth is dependent on the character's {{Vocation}}.


Alternatively, a character wearing the [[elevating shoes]] gain an experience point for each step made out of battle.  This accessory can be found in {{DQ3}}, {{DQ4}}, {{DQ7}}, {{DQ8}} and {{DQ9}}.
Alternatively, a character wearing the [[elevating shoes]] gain an experience point for each step made out of battle.  This accessory can be found in {{DQ3}}, {{DQ4}}, {{DQ7}}, {{DQ8}} and {{DQ9}}.


Also, the King of [[Burland]] grants [[Ragnar McRyan]] some experience points at the end of ''Dragon Quest IV'' [[Dragon Quest IV Chapter 1|Chapter 1]].
Also, the King of [[Burland]] grants [[Ragnar McRyan]] some experience points at the end of {{Dragon Quest IV}} {{DQ4 Chapter 1}}.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQIV_Hero_level_up.png|Level up
DQIV_Hero_level_up.png|Level up.
</gallery></center>
</gallery></center>



Latest revision as of 07:12, 15 February 2022

Meena and Maya EXP.png

Experience Points, usually abbreviated as EXP/Exp, are a recurring feature of the Dragon Quest series. Experience Points have been present in every main series game and nearly all spinoff games.

Experience Points are gained at the end of a random encounter or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.


Level up[edit]

When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games, this is characteristic of the party member, though in Dragon Quest III: The Seeds of Salvation and Dragon Quest IX: Sentinels of the Starry Skies stat growth is dependent on the character's Vocation.

Alternatively, a character wearing the elevating shoes gain an experience point for each step made out of battle. This accessory can be found in Dragon Quest III: The Seeds of Salvation, Dragon Quest IV: Chapters of the Chosen, Dragon Quest VII: Fragments of the Forgotten Past, Dragon Quest VIII: Journey of the Cursed King and Dragon Quest IX: Sentinels of the Starry Skies.

Also, the King of Burland grants Ragnar McRyan some experience points at the end of Dragon Quest IV Chapter 1.

Gallery[edit]