30,153
edits
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
}} | }} | ||
'''Thin Air''' is a recurring ability in the {{DQSeries}} that strikes all enemies with a | '''Thin Air''' is a recurring ability in the {{DQSeries}} that strikes all enemies with a ki-based shockwave. The skill bears the [[Woosh]] element, making it ineffective against certain monster families. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ4}}=== | ||
In the remakes, Thin Air is one of the special abilities that [[Psaro (Character)|Psaro]] can learn. He learns it at level 44 (or earlier depending on his [[Wisdom]] stat). Thin Air deals a fixed 85~104 damage range and isn't affected by Psaro's level. Also, | In the remakes, Thin Air is one of the special abilities that [[Psaro (Character)|Psaro]] can learn. He learns it at level 44 (or earlier depending on his [[Wisdom]] stat). Thin Air deals a fixed 85~104 damage range and isn't affected by Psaro's level. Also, Thin Air is not affected by [[Bounce]] even though it is listed as a one of the character's spells. | ||
=== | ==={{DQ6}}=== | ||
Thin Air attack is learned after advancing to the second rank of the [[Paladin]] vocation. Damage is calculated as ''((Level*2 +30)+/-10%)'' and caps at level 60 for a range of 135~165. | Thin Air attack is learned after advancing to the second rank of the [[Paladin]] vocation. Damage is calculated as ''((Level*2 +30)+/-10%)'' and caps at level 60 for a range of 135~165. | ||
*In the Nintendo DS and mobile phone versions of ''VI'', Thin Air has been tweaked so that it caps at level 50 and damage is calculated as ''((Level*2 +50)+/-10%)''. | *In the Nintendo DS and mobile phone versions of ''VI'', Thin Air has been tweaked so that it caps at level 50 and damage is calculated as ''((Level*2 +50)+/-10%)''. | ||
=== | ==={{DQ7}}=== | ||
Thin Air is again learned by reaching rank 2 as a Paladin in both versions of the game, and is also re-learned at rank 1 of [[Champion]], rank 4 as a [[Pirate]], and rank 3 for [[Hero (Class)|Hero]] in the 3DS remake. The latter version the damage formula has slightly changed as well, being ''(Level*2)+50''. It can also be learned by advancing to rank 7 as a [[Dingbat (vocation)|Dingbat]]. On the enemy side, it can be used by [[Cumulus vex]]. | Thin Air is again learned by reaching rank 2 as a Paladin in both versions of the game, and is also re-learned at rank 1 of [[Champion]], rank 4 as a [[Pirate]], and rank 3 for [[Hero (Class)|Hero]] in the 3DS remake. The latter version the damage formula has slightly changed as well, being ''(Level*2)+50''. It can also be learned by advancing to rank 7 as a [[Dingbat (vocation)|Dingbat]]. On the enemy side, it can be used by [[Cumulus vex]]. | ||
=== | ==={{DQ8}}=== | ||
'''Thin Air''' is a [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs]] technique that [[Hero (Dragon Quest VIII)|the Hero]], [[Yangus]], and [[Jessica]] can learn. It requires 42 skill points by both the Hero and Yangus, and 68 skill points by Jessica. Damage is figured as ''(((Level*2 +30) *0.8)+/-10%)'', capping at level 60 for a range of 108~132. On the enemy side, it can be used by both [[Captain Crow]] and the [[Lord of the Dragovians]]. | '''Thin Air''' is a [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs]] technique that [[Hero (Dragon Quest VIII)|the Hero]], [[Yangus]], and [[Jessica]] can learn. It requires 42 skill points by both the Hero and Yangus, and 68 skill points by Jessica. Damage is figured as ''(((Level*2 +30) *0.8)+/-10%)'', capping at level 60 for a range of 108~132. On the enemy side, it can be used by both [[Captain Crow]] and the [[Lord of the Dragovians]]. | ||
*In the 3DS version, [[Red]] and [[Morrie]] will learn Thin Air after investing 33 and 42 skill points to their Fisticuffs skill, respectively. | *In the 3DS version, [[Red]] and [[Morrie]] will learn Thin Air after investing 33 and 42 skill points to their Fisticuffs skill, respectively. | ||
=== | ==={{DQ9}}=== | ||
Though not available to player characters, Thin Air is a skill used by some enemies. When used by [[Legacy Boss|Legacy Bosses]], the damage calculation is ''(53 + (3 * level)) * 0.9~1.1'', giving it a base range of 126~154 and a cap of 315~385. | Though not available to player characters, Thin Air is a skill used by some enemies. When used by [[Legacy Boss|Legacy Bosses]], the damage calculation is ''(53 + (3 * level)) * 0.9~1.1'', giving it a base range of 126~154 and a cap of 315~385. | ||
Line 31: | Line 31: | ||
Thin Air can be learned by [[Martial Artist]]s by investing 180 skill points into their Fisticuffs skill. It costs 5 MP to use, has a charge time of 120 seconds, and inflicts Woosh-element damage proportional to the user's Attack stat to all enemies in a straight line. | Thin Air can be learned by [[Martial Artist]]s by investing 180 skill points into their Fisticuffs skill. It costs 5 MP to use, has a charge time of 120 seconds, and inflicts Woosh-element damage proportional to the user's Attack stat to all enemies in a straight line. | ||
=== | ==={{DQ11}}=== | ||
Thin Air returns to being an enemy-only skill that can be used by [[Whirly girly|Whirly girlies]], inflicting around 20 Woosh-element damage to the entire party. The version used by Malicious whirly girlies inflicts 100 damage to the entire party. | Thin Air returns to being an enemy-only skill that can be used by [[Whirly girly|Whirly girlies]], inflicting around 20 Woosh-element damage to the entire party. The version used by Malicious whirly girlies inflicts 100 damage to the entire party. | ||
Line 49: | Line 49: | ||
* [[Sagittar (skill) | Sagittar]] (43 points) | * [[Sagittar (skill) | Sagittar]] (43 points) | ||
* [[Stormsgate Citadel (skill) | Stormsgate Citadel]] | * [[Stormsgate Citadel (skill) | Stormsgate Citadel]] | ||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQR}}=== | |||
Thin Air is a skill card within the game. | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Line 74: | Line 86: | ||
==Etymology== | ==Etymology== | ||
Thin Air's Japanese name makes reference to the fifth element in Japanese philosophy, known as [[Wikipedia:Godai (Japanese philosophy)|空]] (''Kū''), which can be translated as "void", "sky", or "aether", referring to the emptiness of the sky. Kū often appears in Japanese media where martial arts combine with the supernatural and individuals are able to manipulate it with enough mental discipline. It appears in | Thin Air's Japanese name makes reference to the fifth element in Japanese philosophy, known as [[Wikipedia:Godai (Japanese philosophy)|空]] (''Kū''), which can be translated as "void", "sky", or "aether", referring to the emptiness of the sky. Kū often appears in Japanese media where martial arts combine with the supernatural and individuals are able to manipulate it with enough mental discipline. It appears in [[Final Fantasy]], Pokémon, Street Fighter, and other video games. | ||
==Gallery== | ==Gallery== | ||
Line 99: | Line 111: | ||
[[Category:Dragon Quest Monsters 2 skills]] | [[Category:Dragon Quest Monsters 2 skills]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | [[Category:Dragon Quest Monsters: Joker 2 skills]] | ||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Rivals skills]] | [[Category:Dragon Quest Rivals skills]] | ||
[[Category:Dragon Quest Tact skills]] | [[Category:Dragon Quest Tact skills]] |