Casino: Difference between revisions

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In the {{NES}} version, it is highly recommended that the player goes to the Poker Card table and bets 100 coins and risk the double or nothing round bets to make more money. However this is risky as the player can lose money and may have to rest the game. Once they win money the player should save the game at the [[church]].
In the {{NES}} version, it is highly recommended that the player goes to the Poker Card table and bets 100 coins and risk the double or nothing round bets to make more money. However this is risky as the player can lose money and may have to rest the game. Once they win money the player should save the game at the [[church]].


In the [[Nintendo DS]] and [[Cell phone]] remakes, it is highly recommended that the player goes to the [[Monster Arena]] and bets up to 50 [[token]]s, they can place the bet on one {{MFamilies}} which often fights in 3 or 4 {{MFamilies}}s, the player has a 25 to 33 percent chance that the {{MFamilies}} they bet on will survive and win the fight. If the players {{MFamilies}}s wins the first round they can then choose to multiply their money and bet again on a {{MFamilies}}. However this is risky as the players {{MFamilies}} they bet on can die and lose the fight or if the player chooses to quit the round, sometimes the {{MFamilies}} battles will end in a tie if they use up too many turns and the player will get their money back and has to try again. If the player wins over 10,000 coins the {{MFamilies}} arena bet will end. Once they win money the player should save the game at the [[church]].
In the [[Nintendo DS]] and [[Cell phone]] remakes, it is highly recommended that the player goes to the [[Monster Arena]] and bets up to 50 [[token]]s, they can place the bet on one {{MFamilies}} which often fights in 3 or 4 {{MFamilies}}s, the player has a 25 to 33 percent chance that the {{MFamilies}} they bet on will survive and win the fight. If the players {{MFamilies}}s wins the first round they can then choose to multiply their money and bet again on a {{MFamilies}}. However this is risky as the players {{MFamilies}} they bet on can die and lose the fight or if the player chooses to quit the round, sometimes the {{MFamilies}} battles will end in a tie if they use up too many turns and the player will get their money back and has to try again. If the player wins over 10,000 [[token]]s the {{MFamilies}} arena bet will end. Once they win money the player should save the game at the [[church]].


The player can make easy money by buying [[Prayer ring]]s for 500 [[token]]s and sell them for 2250 {{Gold}}. Later on, they can also buy [[Magical skirt]]s for 1000 [[token]]s and sell them for 7350 {{Gold}}.
The player can make easy money by buying [[Prayer ring]]s for 500 [[token]]s and sell them for 2250 {{Gold}}. Later on, they can also buy [[Magical skirt]]s for 1000 [[token]]s and sell them for 7350 {{Gold}}.
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This installment has a casino in [[Fortuna]], in a highly decorated building at the center of town.  It was the first casino to feature a slime race track.  
This installment has a casino in [[Fortuna]], in a highly decorated building at the center of town.  It was the first casino to feature a slime race track.  


In the remakes, a second casino is at the [[Pontoon and Ventuno|Ventuno]] Casino [[Ship]] ship near [[Pontoon and Ventuno|Pontoon]]. Aside from various games, both casinos also feature a [[T'n'T board]] in the lower level. The Fortuna casino features a [[Monster Arena]], while the Ventuno one has poker tables instead.
In the remakes, a second casino is at the [[Pontoon and Ventuno|Ventuno]] Casino [[Ship]] ship near [[Pontoon and Ventuno|Pontoon]]. Aside from various games, both casinos also feature a {{T'n'T board}} in the lower level. The [[Fortuna]] casino features a [[Monster Arena]], while the [[Pontoon and Ventuno|Ventuno]] one has poker tables instead.


{|width="75%" cellspacing="0" cellpadding="2" border="1"  
{|width="75%" cellspacing="0" cellpadding="2" border="1"  
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| Revives one character.
| Revives one character.
|-
|-
|[[Fragment#Mysterious Fragment|Mysterious Fragment]]
|{{Mysterious Fragment}}
|2,000
|2,000
| ????
| ????
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|37 {{Attack}}, hits twice per round.
|37 {{Attack}}, hits twice per round.
|-
|-
|[[Gothic mitre]] (3DS version only)
|[[Gothic mitre]] ({{3DS}} version only)
|25,000
|25,000
|36 {{Defence}}, reduces the chance of being afflicted with [[Snooze]], [[Whack]], [[Fuddle]], and [[Paralysis]] by 50%, can only be equipped by the {{Hero 8}}.
|36 {{Defence}}, reduces the chance of being afflicted with [[Snooze]], [[Whack]], [[Fuddle]], and [[Paralysis]] by 50%, can only be equipped by the {{Hero 8}}.
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==={{DQ11}}===
==={{DQ11}}===
 
There are two casino available in the game. The first is at [[Puerto Valor]], the second is in [[Octagonia]] after [[Booga]] is defeated in the second act. New prices are available in [[Puerto Valor]] casino in the second act and for both casinos in the third act.
There are two casino available in the game. The first is at [[Puerto Valor]], the second is in [[Octagonia]] after [[Booga]] is defeated in the second act. New prices are available in Puerto Valor casino in the second act and for both casinos in the third act.
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="30%" |
| valign="top" width="30%" |
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|[[Mercury's bandana]]
|[[Mercury's bandana]]
|2,500
|2,500
|[[List_of_character_statistics#Defence|Defence]] +23/24/25/27
|{{Defence}} +23/24/25/27
|-
|-
|[[White shield]]
|[[White shield]]
|5,000
|5,000
|[[List_of_character_statistics#Defence|Defence]] +24/25/27/29, Block +6%
|{{Defence}} +24/25/27/29, Block +6%
|-
|-
|[[Yggdrasil leaf]]
|[[Yggdrasil leaf]]
|5,000
|5,000
|Revives one ally
|Revives one ally.
|-
|-
|[[Infernails]]
|[[Infernails]]
|7,500
|7,500
|[[List_of_character_statistics#Attack|Attack]] +27/31/35/39, Critical Hit chance +2%
|{{Attack}} +27/31/35/39, [[Critical Hit]] chance +2%
|-
|-
|[[Staff of sentencing]]
|[[Staff of sentencing]]
|7,500
|7,500
|[[List_of_character_statistics#Attack|Attack]] +23/25/27/29, [[List_of_character_statistics#Magical_Might|Magical Might]] +21/23/25/27, [[List_of_character_statistics#Magical_Mending|Magical Mending]] +10/11/11/12, [[Absorb Magic|MP Absorb]] +9%
|{{Attack}} +23/25/27/29, {{Magical Might}} +21/23/25/27, {{Magical Mending}} +10/11/11/12, [[Absorb Magic|MP Absorb]] +9%
|-
|-
|[[Arriviste's vest]]
|[[Arriviste's vest]]
|10,000
|10,000
|[[List_of_character_statistics#Defence|Defence]] +5/12/19/28, +10% gold obtained after battle, max +15 coins
|{{Defence}} +5/12/19/28, +10% [[gold]] obtained after battle, max +15 coins
|-
|-
|[[Elevating vest]]
|[[Elevating vest]]
|10,000
|10,000
|[[List_of_character_statistics#Defence|Defence]] +5/12/19/28, +10% experience points, max +75 points
|{{Defence}} +5/12/19/28, +10% [[Experience Points]], max +75 points
|-
|-
|[[Spangled dress]]
|[[Spangled dress]]
|25,000
|25,000
|[[List_of_character_statistics#Defence|Defence]] +46/48/51/54, [[List_of_character_statistics#Charm|Charm]] +39/42/45/48
|{{Defence}} +46/48/51/54, {{Charm}} +39/42/45/48
|-
|-
|[[Platinum sword]]
|[[Platinum sword]]
|50,000
|50,000
|[[List_of_character_statistics#Attack|Attack]] +60/63/67/71, [[List_of_character_statistics#Charm|Charm]] +12/13/14/15
|{{Attack}} +60/63/67/71, {{Charm}} +12/13/14/15
|-
|-
|[[Lightning lance]]
|[[Lightning lance]]
|75,000
|75,000
|[[List_of_character_statistics#Attack|Attack]] +85/90/95/101, [[List_of_character_statistics#Agility|Agility]] +10/11/12/13, Parry chance +2%
|{{Attack}} +85/90/95/101, {{Agility}} +10/11/12/13, [[Defend|Parry]] chance +2%
|-
|-
|[[Platinum powersword]]
|[[Platinum powersword]]
|100,000
|100,000
|[[List_of_character_statistics#Attack|Attack]] +108/114/121/128, [[List_of_character_statistics#Charm|Charm]] +31/33/36/40, Parry chance +2%
|{{Attack}} +108/114/121/128, {{Charm}} +31/33/36/40, [[Defend|Parry]] chance +2%
|-
|-
|[[List of fun-size forge recipe book locations in Dragon Quest XI|The Mothmask Propheties]] forge manual
|[[List of fun-size forge recipe book locations in Dragon Quest XI|The Mothmask Propheties]] forge manual
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|[[Metal slime sword]]
|[[Metal slime sword]]
|250,000
|250,000
|[[List_of_character_statistics#Attack|Attack]] +84/87/91/95, Act 2 onwards
|{{Attack}} +84/87/91/95, Act 2 onwards
|-
|-
|[[Liquid metal helm]]
|[[Liquid metal helm]]
|500,000
|500,000
|[[List_of_character_statistics#Defence|Defence]] +49/51/53/57, +20% [[Fizzle]], [[Snooze]], & [[Whack]] protection, Act 2 onwards
|{{Defence}} +49/51/53/57, +20% [[Fizzle]], [[Snooze]], & [[Whack]] protection, Act 2 onwards
|-
|-
|[[Yggdrasil dew]]
|[[Yggdrasil dew]]
|10,000
|10,000
|Restores all [[List_of_character_statistics#Hit_Points|HP]] to all allies , Act 3 onwards
|Restores all {{HP}} to all allies , Act 3 onwards
|-
|-
|[[List_of_items_in_Dragon_Quest_XI#Fun-Size_Forge_materials|Agate of Evolution]]
|[[List_of_items_in_Dragon_Quest_XI#Fun-Size_Forge_materials|Agate of Evolution]]
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|[[Devilry drinker]]
|[[Devilry drinker]]
|800,000
|800,000
|[[List_of_character_statistics#Defence|Defence]] +63/66/70/74, Block +9, -10% all elemental damage, Casts [[Magic Barrier]], Act 3 onwards
|{{Defence}} +63/66/70/74, Block +9, -10% all elemental damage, Casts [[Magic Barrier]], Act 3 onwards
|}
|}
| valign="top" width="30%" |
| valign="top" width="30%" |
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|[[Sage's elixir]]
|[[Sage's elixir]]
|1,000
|1,000
|Restores at least 90 [[List_of_character_statistics#Magic_Points|MP]]
|Restores at least 90 {{MP}}.
|-
|-
|[[Bow tie]]
|[[Bow tie]]
|3,000
|3,000
|[[List_of_character_statistics#Defence|Defence]] +2, [[List_of_character_statistics#Charm|Charm]] +10/15/20/25
|{{Defence}} +2, {{Charm}} +10/15/20/25
|-
|-
|[[List of fun-size forge recipe book locations in Dragon Quest XI|Your Very Own Aegis of Illusions]] forge manual
|[[List of fun-size forge recipe book locations in Dragon Quest XI|Your Very Own Aegis of Illusions]] forge manual
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|[[List_of_items_in_Dragon_Quest_XI#Important_items|Cheat sheet]]
|[[List_of_items_in_Dragon_Quest_XI#Important_items|Cheat sheet]]
|30,000
|30,000
|Counts symbols on Slime Quest machines to pinpoint results  
|Counts symbols on Slime Quest machines to pinpoint results.
|-
|-
|[[Mardi garb]]
|[[Mardi garb]]
|40,000
|40,000
|[[List_of_character_statistics#Defence|Defence]] +53/55/58/61, [[List_of_character_statistics#Charm|Charm]] +100/115/130/150
|{{Defence}} +53/55/58/61, {{Charm}} +100/115/130/150
|-
|-
|[[Imp knife]]
|[[Imp knife]]
|60,000
|60,000
|[[List_of_character_statistics#Attack|Attack]] +74/77/80/83, 8% chance to [[Dazzle]] target
|{{Attack}} +74/77/80/83, 8% chance to [[Dazzle]] target
|-
|-
|[[Scandalous swimsuit]]
|[[Scandalous swimsuit]]
|70,000
|70,000
|[[List_of_character_statistics#Defence|Defence]] +1, [[List_of_character_statistics#Charm|Charm]] +100/115/130/150
|{{Defence}} +1, {{Charm}} +100/115/130/150
|-
|-
|[[List_of_items_in_Dragon_Quest_XI#Fun-Size_Forge_materials|Fire ball]]
|[[List_of_items_in_Dragon_Quest_XI#Fun-Size_Forge_materials|Fire ball]]
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|[[Peerless parade costume]]
|[[Peerless parade costume]]
|90,000
|90,000
|[[List_of_character_statistics#Defence|Defence]] +55, [[List_of_character_statistics#Charm|Charm]] +150, Restores 5 [[List_of_character_statistics#Hit_Points|HP]] every turn, Act 3 onwards
|{{Defence}} +55, {{Charm}} +150, Restores 5 {{HP}} every turn, Act 3 onwards.
|-
|-
|[[Baumren's bell]]
|[[Baumren's bell]]
|120,000
|120,000
|Ride a Great Sabrecat. Act 3 onwards. ''Definitive edition'' only
|Ride a Great Sabrecat. Act 3 onwards. {{Definitive Edition}} only
|-
|-
|[[Twinkling tuxedo]]
|[[Twinkling tuxedo]]
|200,000
|200,000
|[[List_of_character_statistics#Defence|Defence]] +67/69/72/75, [[List_of_character_statistics#Charm|Charm]] +62/65/68/71, 20% chance to [[Bounce|reflect spells]]
|{{Defence}} +67/69/72/75, {{Charm}} +62/65/68/71, 20% chance to [[Bounce|reflect spells]]
|-
|-
|[[Shimmering dress]]
|[[Shimmering dress]]
|200,000
|200,000
|[[List_of_character_statistics#Defence|Defence]] +67/69/62/75, [[List_of_character_statistics#Charm|Charm]] +62/65/68/71, 20% chance to [[Bounce|reflect spells]]
|{{Defence}} +67/69/62/75, {{Charm}} +62/65/68/71, 20% chance to [[Bounce|reflect spells]]
|-
|-
|[[Happy hat]]
|[[Happy hat]]
|300,000
|300,000
|[[List_of_character_statistics#Defence|Defence]] +31/32/33/35, [[List_of_character_statistics#Magical_Might|Magical Might]] +25/26/27/29, [[List_of_character_statistics#Magical_Mending|Magical Mending]] +25/26/27/29, Restore 1/1/2/3 [[List_of_character_statistics#Magic_Points|MP]] when walking
|{{Defence}} +31/32/33/35, {{Magical Might}} +25/26/27/29, {{Magical Mending}} +25/26/27/29, Restore 1/1/2/3 {{MP}} when walking
|-
|-
|[[Gringham whip]]
|[[Gringham whip]]
|750,000
|750,000
|[[List_of_character_statistics#Attack|Attack]] +96, [[List_of_character_statistics#Charm|Charm]] +22, hits all enemies.  
|{{Attack}} +96, {{Charm}} +22, hits all enemies.  
|-
|-
|[[Elfin elixir]]
|[[Elfin elixir]]
|10,000
|10,000
|Recovers all [[List_of_character_statistics#Magic_Points|MP]] on use, Act 3 onwards
|Recovers all {{MP}} on use, Act 3 onwards.
|-
|-
|[[Slime crown]]
|[[Slime crown]]
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|[[List_of_items_in_Dragon_Quest_XI#Usable_items|Pep pip]]
|[[List_of_items_in_Dragon_Quest_XI#Usable_items|Pep pip]]
|125,000
|125,000
|One character becomes [[pep|pepped up]] , Act 3 onwards
|One character becomes [[pep]]ped up , Act 3 onwards.
|-
|-
|[[Hot bikini]]
|[[Hot bikini]]
|150,000
|150,000
|[[List_of_character_statistics#Defence|Defence]] +1, [[List_of_character_statistics#Charm|Charm]] +150/160/180/300, Act 3 onwards
|{{Defence}} +1, {{Charm}} +150/160/180/300, Act 3 onwards
|-
|-
|[[Metal king helm]]
|[[Metal king helm]]
|1,000,000
|1,000,000
|[[List_of_character_statistics#Defence|Defence]] +63/66/70/74, +20% [[Fizzle]], [[Snooze]], & [[Whack]] resistance, Act 3 onwards
|{{Defence}} +63/66/70/74, +20% [[Fizzle]], [[Snooze]], & [[Whack]] resistance, Act 3 onwards
|}
|}
|}
|}
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*[[Inn]]
*[[Inn]]
*[[Church]]
*[[Church]]


==Gallery==
==Gallery==
manager
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