Padfoot: Difference between revisions

60 bytes added ,  08:36, 13 January 2024
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|title = Padfoot
|title = Padfoot
|image = [[File:Padfoot.png|center|160px]]
|image = [[File:Padfoot.png|center|160px]]
|japanese = しのびあし (III~VII)<br>しのびばしり (VIII)
|japanese = しのびあし ({{III}}~{{VII}})<br>しのびばしり ({{VIII}})
|romaji = Shinobi ashi<br>Shinobi bashiri
|romaji = Shinobi ashi<br>Shinobi bashiri
|type = Exploration
|type = Exploration
|old= Tiptoe
|old= Tiptoe
}}
}}
'''Padfoot''' is an skill that lowers the chance of random encounters for a limited time. Much like in real life, thieves that use this technique will also be taken off guard when they are spotted.
'''Padfoot''' is an skill that lowers the chance of random [[encounter]]s for a limited time.
 
Much like in real life, {{Thieves}} that use this technique will also be taken off guard when they are spotted.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Learned by [[Thief|thieves]] at level 17 in the 16-bit remake and all subsequent releases, dropping the encounter rate by 50% for 128 steps.
Learned by {{Thieves}} at level 17 in the {{SFC}} remake and all subsequent releases, dropping the [[encounter]] rate by 50% for 128 steps.


==={{DQ4}}===
==={{DQ4}}===
[[Torneko]] learns this skill at level 4 in the remakes, cutting encounters by 25% for 128 steps.
[[Torneko Taloon]] learns this skill at level 4 in the remakes, cutting [[encounter]]s by 25% for 128 steps.


==={{DQ5}}===
==={{DQ5}}===
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Ghost (Recruit)|Ghost]]||25
|{{Ghost R}}||25
|-
|-
|[[Sancho]]||29
|[[Sancho]]||29
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==={{DQ6}}===
==={{DQ6}}===
Padfoot is learned upon advancing to rank 6 of the [[Thief]] vocation and will cut encounters by half for 128 steps.
Padfoot is learned upon advancing to rank 6 of the [[Thief]] vocation and will cut [[encounter]]s by half for 128 steps.


==={{DQ7}}===
==={{DQ7}}===
Thieves will learn Padfoot at rank 7 in the PSX version but was removed for the 3DS remake. It cut the encounter chance by 25% for 128 steps.
Thieves will learn Padfoot at rank 7 in the {{PSX}} version but was removed for the {{3DS}} remake. It cut the [[encounter]] chance by 25% for 128 steps.


==={{DQ8}}===
==={{DQ8}}===
[[Yangus]] learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 MP.
[[Yangus]] learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 {{MP}}.
*In the Nintendo 3DS port the skill works by decreasing the line-of-sight recognition for monsters, effectively masking the party's presence like ninjas as the Japanese name implies. [[Red]] joins the party already knowing Padfoot.
*In the [[Nintendo 3DS]] port the skill works by decreasing the line-of-sight recognition for {{MFamilies}}s, effectively masking the {{Party 8}}'s presence like ninjas as the Japanese name implies. [[Red]] joins the {{Party 8}} already knowing Padfoot.


==={{DQTact}}===
==={{DQTact}}===
Padfoot appears as an awakening perk for [[Erik]]. At the start of a battle, he gets a great boost to his evasion rate and Move stat for 3 turns.
Padfoot appears as an awakening perk for [[Erik]]. At the start of a battle, he gets a great boost to his {{Evasion}} rate and Move stat for 3 turns.
{{DQSkills}}
{{DQSkills}}
[[category: Skills]]
 
[[Category:Skills]]
[[Category:Field skills]]
[[Category:Field skills]]
[[Category:Dragon Quest III skills]]
[[Category:Dragon Quest III skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]
[[category: Dragon Quest VI skills]]
[[category:Dragon Quest VI skills]]
[[category: Dragon Quest VIII skills]]
[[category:Dragon Quest VIII skills]]
[[category: Dragon Quest Tact skills]]
[[category:Dragon Quest Tact skills]]
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