Wizardly Wind: Difference between revisions

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(Created page with "'''Wizardly Wind''' (魔力の強風) is a trait in {{DQM3}}. =={{DQM3}}== The Wizardly Wind trait sometimes restores 5 or more MP to all allies during battle. Higher wisdom makes the healing effect more powerful. It is exclusively learned by the following '''large-sized''' monsters at the indicated level: * Archdemon (Lv. 1) * Blinkster (Lv. 1) * Blue moon (Lv. 1) * Brollygagger (Lv. 1) * Drackolyte (Lv. 60) * Firebird (Lv. 60) * Fromage fray...")
 
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'''Wizardly Wind''' (魔力の強風) is a trait in {{DQM3}}.
{{Spell Infobox
|title =Wizardly Wind
|image =
|japanese = {{tt|魔力の強風|Magic power high wind}}
|romaji = Maryoku no kyōbō
|old = None
|type = Trait
}}
'''Wizardly Wind''' is a trait in the {{DQMSeries}}.
==Appearances==
==={{DQM3}}===
The Wizardly Wind trait rarely grants MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.


=={{DQM3}}==
It is exclusively learned by the following '''[[Monster sizes|large-sized]]''' monsters at the indicated level:
The Wizardly Wind trait sometimes restores 5 or more MP to all allies during battle. Higher wisdom makes the healing effect more powerful.
 
It is exclusively learned by the following '''large-sized''' monsters at the indicated level:
* [[Archdemon]] (Lv. 1)
* [[Archdemon]] (Lv. 1)
* [[Blinkster]] (Lv. 1)
* [[Blinkster]] (Lv. 1)
Line 32: Line 40:
* [[Wing slime]] (Lv. 1)
* [[Wing slime]] (Lv. 1)


{{DQMTDP}}
[[Category:Dragon Quest Monsters: The Dark Prince traits]]
[[Category:Dragon Quest Monsters: The Dark Prince traits]]

Revision as of 20:21, 26 July 2024

Wizardly Wind is a trait in the Dragon Quest Monsters series.

Appearances

Dragon Quest Monsters: The Dark Prince

The Wizardly Wind trait rarely grants MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.

It is exclusively learned by the following large-sized monsters at the indicated level: