Wizardly Wind: Difference between revisions
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LiquidMetal (talk | contribs) (Created page with "'''Wizardly Wind''' (魔力の強風) is a trait in {{DQM3}}. =={{DQM3}}== The Wizardly Wind trait sometimes restores 5 or more MP to all allies during battle. Higher wisdom makes the healing effect more powerful. It is exclusively learned by the following '''large-sized''' monsters at the indicated level: * Archdemon (Lv. 1) * Blinkster (Lv. 1) * Blue moon (Lv. 1) * Brollygagger (Lv. 1) * Drackolyte (Lv. 60) * Firebird (Lv. 60) * Fromage fray...") |
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'''Wizardly Wind''' | {{Spell Infobox | ||
|title =Wizardly Wind | |||
|image = | |||
|japanese = {{tt|魔力の強風|Magic power high wind}} | |||
|romaji = Maryoku no kyōbō | |||
|old = None | |||
|type = Trait | |||
}} | |||
'''Wizardly Wind''' is a trait in the {{DQMSeries}}. | |||
==Appearances== | |||
==={{DQM3}}=== | |||
The Wizardly Wind trait rarely grants MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned. | |||
It is exclusively learned by the following '''[[Monster sizes|large-sized]]''' monsters at the indicated level: | |||
It is exclusively learned by the following '''large-sized''' monsters at the indicated level: | |||
* [[Archdemon]] (Lv. 1) | * [[Archdemon]] (Lv. 1) | ||
* [[Blinkster]] (Lv. 1) | * [[Blinkster]] (Lv. 1) | ||
| Line 32: | Line 40: | ||
* [[Wing slime]] (Lv. 1) | * [[Wing slime]] (Lv. 1) | ||
{{DQMTDP}} | |||
[[Category:Dragon Quest Monsters: The Dark Prince traits]] | [[Category:Dragon Quest Monsters: The Dark Prince traits]] | ||
Revision as of 20:21, 26 July 2024
| Wizardly Wind | |
|---|---|
| Japanese | 魔力の強風 |
| Rōmaji | Maryoku no kyōbō |
| Type | Trait |
| Older names | None |
Wizardly Wind is a trait in the Dragon Quest Monsters series.
Appearances
Dragon Quest Monsters: The Dark Prince
The Wizardly Wind trait rarely grants MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.
It is exclusively learned by the following large-sized monsters at the indicated level:
- Archdemon (Lv. 1)
- Blinkster (Lv. 1)
- Blue moon (Lv. 1)
- Brollygagger (Lv. 1)
- Drackolyte (Lv. 60)
- Firebird (Lv. 60)
- Fromage fray (Lv. 1)
- Ghost (Lv. 60)
- Goonache goodie (Lv. 60)
- Graven idol (Lv. 1)
- Grillerpillar (Lv. 1)
- Grim keeper (Lv. 1)
- Grincinerator (Lv. 60)
- Grinferno (Lv. 1)
- Hellbound horror (Lv. 1)
- Jester slime (Lv. 1)
- Khalamari kid (Lv. 1)
- Minidemon (Lv. 1)
- Queen slime (Lv. 1)
- Razerburn (Lv. 1)
- Saccharine sacksquatch (Lv. 60)
- Snail slime (Lv. 1)
- Soft served spook (Lv. 1)
- Spitnik (Lv. 1)
- Vampire cat (Lv. 1)
- Wing slime (Lv. 1)