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==={{DQ3}}=== | ==={{DQ3}}=== | ||
Acquired by those of the [[Priest]] & [[Sage]] vocations at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[ | Acquired by those of the [[Priest]] & [[Sage]] vocations at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[rockbomb]]s introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount. [[imp]]s will also try to cast it, but to no avail as they have no MP for it. | ||
==={{DQ3HD}}=== | |||
Kamikazee is learned by Priests and Sages at level 33 if their wisdom exceeds 117 points. It costs 1 MP and has a 1/8th chance to destroy an enemy before resistance is applied. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Kamikazee is activated if someone is wearing a [[kamikazee bracer]] upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of | Kamikazee is activated if someone is wearing a [[kamikazee bracer]] upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectiveness, with only the [[lost soul]], [[pocus poppet]], [[night emperor]], [[float-o-copier]], [[sasquash]], [[prince of darkness]], [[emperor wyvern]], [[metal slime]]s, and boss monsters having any resistance at all. | ||
[[Rockbomb]]s can use it, while [[Imp]]s will try in vain to cast it. | [[Rockbomb]]s can use it, while [[Imp]]s will try in vain to cast it. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
[[Monster recruitment]] allows for much easier access to the spell in ''V'', and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail | [[Monster recruitment]] allows for much easier access to the spell in ''V'', and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail Mary's when battles are looking grim. | ||
Only the [[ | Only the [[pink elephant]], [[blizzybody]], [[necromancer]], {{Hades' helm M}}, [[hyperpyrexion]], [[mandrake marauder]], [[bomboulder]], [[moosifer]], [[balhib]], [[archdemon]], [[great dragon]], [[deathsquad]], [[mechan-o'-wyrm]], [[barbatos]], [[bilhaw]], metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list. | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
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==={{DQ7}}=== | ==={{DQ7}}=== | ||
Kamikazee has the same properties as in ''VI''. In the [[PSX]] original it can be learned by reaching rank 5 of the [[Champion]] vocation and rank 6 of the [[Rockbomb (vocation)|Rockbomb vocation]]. In the [[3DS]] remake it is now learned by Champions at rank 6, and can also be learned by reaching rank 6 as a [[Pirate]] and rank 4 as a [[Hero (vocation)|Hero]]. | Kamikazee has the same properties as in ''VI''. In the [[PSX]] original it can be learned by reaching rank 5 of the [[Champion]] vocation and rank 6 of the [[Rockbomb (vocation)|Rockbomb vocation]]. In the [[3DS]] remake it is now learned by Champions at rank 6, and can also be learned by reaching rank 6 as a [[Pirate]] and rank 4 as a [[Hero (vocation)|Hero]]. | ||
As usual, [[ | As usual, [[rockbomb]]s use it in battle. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. Enemies are either obliterated instantly as normal or reduced down to 1 HP, with the chance of this happening being a 50/50 split independent of any degree of resistance a target might have. | Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. Enemies are either obliterated instantly as normal or reduced down to 1 HP, with the chance of this happening being a 50/50 split independent of any degree of resistance a target might have. | ||
[[Rockbomb]]s use it as usual, although [[ | [[Rockbomb]]s use it as usual, although [[imp]]s will also try (and fail) to cast it. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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[[Category:Dragon Quest II spells]] | [[Category:Dragon Quest II spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||