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(→Battle refinements: Cleared up A.I. misconceptions) |
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*{{Luck}} has been removed from the game. | *{{Luck}} has been removed from the game. | ||
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove. | *[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove. | ||
*The infamous “learning period” experienced through the artificial intelligence has been abolished, with A.I. controlled {{Party 6}} members immediately recognizing the resistances of {{MFamilies}}s from the first turn. However, characters will never use items when using the A.I | *The infamous “learning period” experienced through the [[artificial intelligence]] has been abolished, with A.I. controlled {{Party 6}} members immediately recognizing the resistances of {{MFamilies}}s from the first turn. However, characters will never use items when using the A.I. | ||
*Significantly more skills have been added compared to the previous game, raising the total from 29 to 93. | *Significantly more skills have been added compared to the previous game, raising the total from 29 to 93. | ||
:*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}. | :*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}. | ||