Dragon Quest VI: Realms of Revelation: Difference between revisions

→‎Battle refinements: Cleared up A.I. misconceptions
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(→‎Battle refinements: Cleared up A.I. misconceptions)
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*{{Luck}} has been removed from the game.
*{{Luck}} has been removed from the game.
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.
*The infamous “learning period” experienced through the artificial intelligence has been abolished, with A.I. controlled {{Party 6}} members immediately recognizing the resistances of {{MFamilies}}s from the first turn. However, characters will never use items when using the A.I.
*The infamous “learning period” experienced through the [[artificial intelligence]] has been abolished, with A.I. controlled {{Party 6}} members immediately recognizing the resistances of {{MFamilies}}s from the first turn. However, characters will never use items when using the A.I.
*A.I. decision making now takes place after each action in battle instead of after all four player character have acted, meaning a character will not waste their turn casting a support spell on another character who was killed at the start of battle.
*The ''Show No Mercy'' strategy has been added, which tells characters to defeat enemies as quickly as possible with no regard for MP.
*Significantly more skills have been added compared to the previous game, raising the total from 29 to 93.  
*Significantly more skills have been added compared to the previous game, raising the total from 29 to 93.  
:*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}.
:*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}.