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'''Megaheal''' is a spell introduced in {{DQMJ2}}. It is the replacement for [[Fullheal]] in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin offs after developer [[TOSE]] inc received player feedback from the original {{DQMJ}} and deemed that a spell capable of completely restoring a monster's HP right out of the gate was too overpowered and led to competitive matches dragging on for too long. Furthermore, the decision to introduce giant-sized monsters in ''Joker 2'' with HP that goes beyond the traditional limit of 999 meant that Fullheal's power would lead to a complete mess on the competitive scene. | '''Megaheal''' is a spell introduced in {{DQMJ2}}. It is the replacement for [[Fullheal]] in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin offs after developer [[TOSE]] inc received player feedback from the original {{DQMJ}} and deemed that a spell capable of completely restoring a monster's HP right out of the gate was too overpowered and led to competitive matches dragging on for too long. Furthermore, the decision to introduce giant-sized monsters in ''Joker 2'' with HP that goes beyond the traditional limit of 999 meant that Fullheal's power would lead to a complete mess on the competitive scene. | ||
Megaheal was created as a compromise, being astoundingly curative but needing the caster's wisdom stat to be sky high to reach its maximum potential, and is thus vulnerable to losing potency if the caster is enfeebled with debuffs such as [[Dim]]. | |||
==Appearances== | ==Appearances== | ||
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==={{DQM3D}}=== | ==={{DQM3D}}=== | ||
Megaheal now costs 32 MP to cast. | |||
==={{DQM23D}}=== | ==={{DQM23D}}=== | ||
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