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*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. | *The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. | ||
*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | *Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | ||
*The Strike element has been revived after is retirement in {{Dragon Quest VIII}} 20 years prior and is applied to normal attacks and nearly all physical attack skills. The only monsters to make use of this programming tag are hard-bodied beasts such as the [[rockbomb]] or intangible ones like the [[umbra]], with all other monsters using normal damage calculation | |||
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | *The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | ||
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]] | *New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]] | ||