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|firstappear={{Dragon Quest II}} | |firstappear={{Dragon Quest II}} | ||
}} | }} | ||
The ''' | The '''Killing machine''' is a recurring enemy in the {{DQSeries}}. | ||
First introduced in {{Dragon Quest II}}, it is a quadrupedal robot and one of the few mechanical {{MFamilies}}s featured in the series. | First introduced in {{Dragon Quest II}}, it is a quadrupedal robot and one of the few mechanical {{MFamilies}}s featured in the series. | ||
==Characteristics== | ==Characteristics== | ||
Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the | Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the Killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow. | ||
Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before {{Dragon Quest VIII}} gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places, being able to channel the power of ice through their swords with [[Kacrackle Slash]]. Their robotic bodies tend to give them protection against status effects such as | Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before {{Dragon Quest VIII}} gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places, being able to channel the power of ice through their swords with [[Kacrackle Slash]]. Their robotic bodies tend to give them protection against status effects such as {{Poison}} and {{Sleep}}, but the machines frequently have difficulty dealing with lightning and explosive spells. The ''Heroes'' series of games started the trend of players being able to short circuit them with electrical attacks and magic. | ||
==Appearances== | ==Appearances== | ||
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|agility=206 | |agility=206 | ||
|spells=[[Kacrackle]] | |spells=[[Kacrackle]] | ||
|skills=Acts twice per turn<br>[[Critical Hit]]<br>[[Falcon Slash]] | |skills=Acts twice per turn.<br>[[Critical Hit]]<br>[[Falcon Slash]] | ||
|item=[[Steel broadsword]] (1/256) | |item=[[Steel broadsword]] (1/256) | ||
|steal=[[Slime earrings]] (1/8) | |steal=[[Slime earrings]] (1/8) | ||
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==={{DQ5}}=== | ==={{DQ5}}=== | ||
The | The Killing machine reappears and is essentially in the same position it was first in: a {{MFamilies}} not encountered until almost the very end of the game. They can be found in the latter portions of [[Nadiria]] and will also appear within [[Mt. Zugzwang]], the dungeon players must venture through in order to confront the game's antagonist. Killing machines are also summoned by [[Nimzo]] as reinforcements. It is possible to [[Killing machine (Recruit)|recruit]] a Killing machine for the team, though the odds of one wanting to join the player are extremely low. | ||
{{DQ5Enemy | {{DQ5Enemy | ||
|name=Killing machine | |name=Killing machine | ||
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|gold=180 | |gold=180 | ||
|spells=None | |spells=None | ||
|skills=Acts twice per turn<br>Becomes [[Pep]]ped up<br>Parries an attack perfectly with its weapon<br>Makes a violent slashing attack (180% damage)<br>Takes aim and fires (125% damage)<br>Fires off a laser (50~60 damage to entire {{Party 11}})<br>[[Kacrackle Slash]] | |skills=Acts twice per turn.<br>Becomes [[Pep]]ped up<br>Parries an attack perfectly with its weapon.<br>Makes a violent slashing attack (180% damage).<br>Takes aim and fires (125% damage)<br>Fires off a laser (50~60 damage to entire {{Party 11}}).<br>[[Kacrackle Slash]] | ||
|items=[[Platinum ore]]{{fraction|1|32}}<br>[[Spiked armour]]{{fraction|1|256}} | |items=[[Platinum ore]]{{fraction|1|32}}<br>[[Spiked armour]]{{fraction|1|256}} | ||
|locations=[[The Snærfelt]] (second act)<br>[[The Arborian Highlands]] (second act)<br>[[The Battleground]] (second act)<br>[[Cave to Rendarak]] (2D mode of {{3DS}} and | |locations=[[The Snærfelt]] (second act)<br>[[The Arborian Highlands]] (second act)<br>[[The Battleground]] (second act)<br>[[Cave to Rendarak]] (2D mode of {{3DS}} and {{Definitive Edition}} only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=50% | |fire-resist=50% | ||
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|gold=451 | |gold=451 | ||
|spells=None | |spells=None | ||
|skills=Acts twice per turn<br>Becomes [[Pep]]ped up<br>Parries an attack perfectly with its weapon<br>Makes a violent slashing attack (180% damage)<br>Takes aim and fires (125% damage)<br>Fires off a laser (108~132 damage to entire {{Party 11}})<br>[[Kacrackle Slash]] | |skills=Acts twice per turn.<br>Becomes [[Pep]]ped up<br>Parries an attack perfectly with its weapon.<br>Makes a violent slashing attack (180% damage).<br>Takes aim and fires (125% damage).<br>Fires off a laser (108~132 damage to entire {{Party 11}}).<br>[[Kacrackle Slash]] | ||
|items=[[Platinum ore]]{{fraction|1|32}}<br>[[Spiked armour]]{{fraction|1|256}} | |items=[[Platinum ore]]{{fraction|1|32}}<br>[[Spiked armour]]{{fraction|1|256}} | ||
|locations=[[Sniflheim Region]] (third act)<br>[[The Snærfelt]] (third act) | |locations=[[Sniflheim Region]] (third act)<br>[[The Snærfelt]] (third act) | ||
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|traits=[[Tactical Trooper]] (lv. 1)<br>[[Critical Triumph]] (lv. 20)<br>[[Ultra Crafty Stunner]] (lv. 40) | |traits=[[Tactical Trooper]] (lv. 1)<br>[[Critical Triumph]] (lv. 20)<br>[[Ultra Crafty Stunner]] (lv. 40) | ||
|ltraits=[[Ultra Crafty Woosher]] (lv. 1)<br>[[Static Discharge]] (lv. 1)<br>[[Wooshmeister]] (lv. 60) | |ltraits=[[Ultra Crafty Woosher]] (lv. 1)<br>[[Static Discharge]] (lv. 1)<br>[[Wooshmeister]] (lv. 60) | ||
|habitat=This | |habitat=This {{MFamilies}} has no natural habitat | ||
|items=N/A | |items=N/A | ||
|synthesis=[[File:Hunter mech DQM3 portrait.png|64px|link=Hunter mech]] X [[File:Knight errant DQM3 portrait.png|64px|link=Knight errant]] | |synthesis=[[File:Hunter mech DQM3 portrait.png|64px|link=Hunter mech]] X [[File:Knight errant DQM3 portrait.png|64px|link=Knight errant]] | ||
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|bskill2=[[Rolling Attack]]{{tt|*|Level 31}} | |bskill2=[[Rolling Attack]]{{tt|*|Level 31}} | ||
|bskill3=[[Kacrackle Slash]]{{tt|*|Level 51}}<br>'''Talent Blossoming''': [[Falcon Kacrackle Slash]] | |bskill3=[[Kacrackle Slash]]{{tt|*|Level 51}}<br>'''Talent Blossoming''': [[Falcon Kacrackle Slash]] | ||
|askill1=Move +1 / Stats Up | |askill1=Move +1/Stats Up | ||
|askill2=[[Zam]] Res +25 / Stats Up | |askill2=[[Zam]] Res +25/Stats Up | ||
|askill3=[[Kacrackle Slash]] Potency +5% / Stats Up<br>[[Falcon Kacrackle Slash]] Potency +5% | |askill3=[[Kacrackle Slash]] Potency +5%/Stats Up<br>[[Falcon Kacrackle Slash]] Potency +5% | ||
|askill4=Frizz Res +25 / Stats Up | |askill4=Frizz Res +25/Stats Up | ||
|askill5=[[Kacrackle Slash]] Potency +5% / Stats Up<br>[[Falcon Kacrackle Slash]] Potency +5% | |askill5=[[Kacrackle Slash]] Potency +5%/Stats Up<br>[[Falcon Kacrackle Slash]] Potency +5% | ||
|lperk1=Raises [[Crack]]-type physical potency of allies, including itself, by 20% in a 5x5 square around it. | |lperk1=Raises [[Crack]]-type physical potency of allies, including itself, by 20% in a 5x5 square around it. | ||
|bperk1=ATK +15 | |bperk1={{ATK}} +15 | ||
|bperk2=DEF +20 | |bperk2={{DEF}} +20 | ||
|bperk3=[[Kacrackle Slash]] Potency +2% | |bperk3=[[Kacrackle Slash]] Potency +2% | ||
|aperk1='''Move +1''': Raises Move by 1. | |aperk1='''Move +1''': Raises Move by 1. | ||
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DQX Killer Machine.jpg|A Killing machine in {{X}}. | DQX Killer Machine.jpg|A Killing machine in {{X}}. | ||
DQXI Killing machine.jpg|{{XI}} polygon model. | DQXI Killing machine.jpg|{{XI}} polygon model. | ||
DQXI Malicious killing machine.jpg|A Malicious killing machine | DQXI Malicious killing machine.jpg|A Malicious killing machine. | ||
Roboster DQM PSX.gif|{{1·2}} sprite. | Roboster DQM PSX.gif|{{1·2}} sprite. | ||
Roboster 2.png|{{Caravan Heart}} sprite | Roboster 2.png|{{Caravan Heart}} sprite | ||
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DQHII Killing Machine Bowgun.png|{{Heroes 2}} weapon the Robo-Bow. | DQHII Killing Machine Bowgun.png|{{Heroes 2}} weapon the Robo-Bow. | ||
DQHII Angelo RoboBow.jpg|[[Angelo]] wielding the Robo-Bow. | DQHII Angelo RoboBow.jpg|[[Angelo]] wielding the Robo-Bow. | ||
DQ Stars Android Killing Machine 1.jpg|Appearance in {{Stars}}. | DQ Stars Android Killing Machine 1.jpg|Appearance in {{Stars}}. ([[Cell phone]]) | ||
DQ Stars Android Killing Machine 2.jpg| | DQ Stars Android Killing Machine 2.jpg| | ||
DQW Killing machine.jpg|A Killing machine in {{Walk}}. | DQW Killing machine.jpg|A Killing machine in {{Walk}}. ([[Cell phone]]) | ||
DQT KillingMachine LethalArmour.jpg|The Killing machine and [[Lethal armour]] in {{Tact}}. | DQT KillingMachine LethalArmour.jpg|The Killing machine and [[Lethal armour]] in {{Tact}}. ([[Cell phone]]) | ||
DQ Smash Grow Killing Machine 1.jpg|Boss Killing machine encountered in ''[[Dragon Quest Smash/Grow]]''. ([[Cell phone]]) | |||
DQ Smash Grow Killing Machine 2.jpg|Boss Killing machine defeated. ([[Cell phone]]) | |||
Eraser 0084 Killing Machine.jpg|A killing machine in {{Keshi Keshi}}. | Eraser 0084 Killing Machine.jpg|A killing machine in {{Keshi Keshi}}. | ||
</gallery></center> | </gallery></center> | ||