Tyrantula: Difference between revisions

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Revision as of 14:14, 22 August 2010

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Attributes Resistance

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Strategy

Actions: attack, Wind Sickles, Venomissle, weaves web (target may become inactive), Eerie Light

It is weak to Blast (Bang, Kabang etc.), Dark (Zam, Kazam etc.) and Light spells. It is strong against Fire (Frizz, Frizzle etc.) Earth and Ice (Crack, Crackle etc.) spells.

It is highly reccomanded to have a Mage in this group, preferably around level 18. A priest is a must. If you have unlocked Ranger (Quest #112 - Ranger Changer) Use one. At level 8 they have the ability to heal, Making it extremely useful. Have an Armamentalist in the group for Decelerate, they also have nice tanking skills and magic powers. Your hero should be a Gladiator, Minstrel or Warrior for the best advantage. If you haven't unlocked Armamentalist yet, Use a Minstrel (If hero is Gladiator or Warrior) To help heal, making 3 healers, aswell as the Minstrel being a nice all-rounder, The other option is a Martial Artist specialising in Claws. Stock up on Magic water and Medicinal herbs. Have your priest on Focus on healing, and the rest on Mix it Up. Give some herbs and some water to each member, so they can use them when they see they need to.