List of character statistics: Difference between revisions

added 6 and 7's doge rates
(→‎Luck: added base accuracy and cleared up misconceptions)
(added 6 and 7's doge rates)
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Any character can consume a [[seed of strength]] to increase this attribute.
Any character can consume a [[seed of strength]] to increase this attribute.


==Agility==
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in [[Dragon Quest VI]], [[Dragon Quest VII]], and [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:
'''Agility''' determines a character's priority in turns. Additionally, in [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:


*0~249: zero chance aside from equipment bonuses. '''Note''': if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses.
''DQVI & VII''


*250~499: 2% chance.
If a character's agility is below 400, evasion is calculated as ''{(Agility/80)+3}/192'' for a cap of 1/24 at 400. Once a character's agility surpasses 400, evasion is calculated as ''([{(Agility-400)*6}/25]+8)/192'' for a maximum doge rate of 1/6 at 500. Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates.


*500~749: 5% chance.
''DQVIII''
*0~249: 1/64 chance aside from equipment bonuses. '''Note''': if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses.


*750~989: 11% chance.
*250~499: 1/32 chance.


*999: 25% chance.
*500~749: 1/16 chance.
 
*750~989: 1/8 chance.
 
*999: 1/4 chance.


As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slower ones.  
As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slower ones.  


In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of [[Dragon Quest III]], '''Agility''' also contributes to the character's innate defence. If a character has no armour or other defencive gear equipped in these titles, then their defence will be half of their '''agility'''.
In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of [[Dragon Quest III]], agility also contributes to the character's innate defence. If a character has no armour or other defencive gear equipped in these titles, then their defence will be half of their agility.


Any character can consume a [[seed of agility]] to increase this attribute.
Any character can consume a [[seed of agility]] to increase this attribute.
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