Dragon Quest III: Difference between revisions

38 bytes added ,  09:17, 3 August 2016
→‎Gameplay: link personality article, and updating as personality is used in a couple newer games
(there's an arena in Cantlin!)
(→‎Gameplay: link personality article, and updating as personality is used in a couple newer games)
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''Dragon Quest III'' replaced the [[Tombola]] in ''[[Dragon Quest II]]'' with an arena-gambling mini game in Romaria, Isis, [[Manoza]], and [[Cantlin]]. The player can wager money on which monster will win each fight, with new monsters and higher stakes being added as the player progresses through the world.  Remakes of ''Dragon Quest III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]].  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. While later titles in the series would finally include this quest, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest.  
''Dragon Quest III'' replaced the [[Tombola]] in ''[[Dragon Quest II]]'' with an arena-gambling mini game in Romaria, Isis, [[Manoza]], and [[Cantlin]]. The player can wager money on which monster will win each fight, with new monsters and higher stakes being added as the player progresses through the world.  Remakes of ''Dragon Quest III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]].  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. While later titles in the series would finally include this quest, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest.  


The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' added an extra dungeon to explore after the credits rolled, the first for a remake.  The remake also included a personality system for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series but has not been utilized in any main-series games since ''Dragon Quest III.''
The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' added an extra dungeon to explore after the credits rolled, the first for a remake.  The remake also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.


===New features===
===New features===
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