User:TheCodingGamer/Sandbox: Difference between revisions

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<div style="padding-left: 5px;">'''Slime''' (スライム ''suraimu'')</div>
<div style="padding-left: 5px;">'''Slime''' (スライム ''suraimu'')</div>
<div style="background-color: #ffecc1; border-radius: 5px; padding: 3px;">
<div style="background-color: #ffecc1; border-radius: 5px; padding: 3px;">
     <div style="height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''NES (Original)'''</div>
     <div style="height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Original (NES)'''</div>
     <div style="padding: 3px; ">
     <div style="padding: 3px; ">
     <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">
     <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">
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     <div style="background-color: #ffecc1; border-radius: 5px; padding: 3px; margin-top: 10px;">
     <div style="background-color: #ffecc1; border-radius: 5px; padding: 3px; margin-top: 10px;">
     <div style="height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''SNES, GBC, Mobile (Remakes)'''</div>
     <div style="height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Remakes (SNES, GBC, Mobile)'''</div>
     <div style="padding: 3px; ">
     <div style="padding: 3px; ">
     <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">
     <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">

Revision as of 23:19, 18 October 2016

The following is a design-template for what could become a game specific enemy infobox. Essentially each game could have a specific infobox in this style to save room, and have attributes specific to each game integrated.

Dragon Quest

Slime (スライム suraimu)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
SLIME - DW1,2,3,4 - NES.png 3 3 3 3 3 3
Spell(s) Example
Location(s) Near Tantegel
Remakes (SNES, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
SLIME GBC.gif SLIME GBC.gif 3 3 3 3 3 3
Spell(s) Example
Location(s) Near Tantegel


I imagine usage of it to be roughly like:

{{DQEnemy
|name=Slime
|kanji=スライム
|romanji=suraimu
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]
|nes-hp=3
|nes-mp=3
...
|snes-sprite
|gbc-sprite
...
|remake-hp=3
|remake-mp=3 (SNES) <br/> 49 (GBC)
}}