Enigma is a talent in Dragon Quest Monsters: The Dark Prince that, true to the name, teaches monsters a grab-bag of random abilities that renders them totally unpredictable in battle

AppearancesEdit

Dragon Quest Monsters: The Dark PrinceEdit

This talent is naturally learned by blue moons, graven idols, and mottle she-slimes.

Enigma
Ability Description Talent Points
Weird Dance Removes Level + 0~3 MP from one enemy
MP is not drained to the dancer
3
Victimiser 150% physical damage to poisoned & paralysed monsters
Healthy monsters take 80% damage
10
Sandstorm Attempts to blind all enemies for 2~5 turns 20
Persecutter 150% physical damage to sleeping & confused monsters
Mentally fit monsters take 80% damage
30
Blunt Reduces one enemy's attack by 50% for 2~5 turns 50
Tap Dance Drains (Level x 2) + 5~10 MP, limit is 250 MP 70
Max. MP +24 Raises max MP by twenty-four points 85
Tongue Bashing Stuns one foe and drops defence down to 1 for one turn 100
Ultra Insomniac Raises resistance to sleep by +50% 120
Kamikazee Attempts to kill all enemies, but kills the caster
The caster cannot be resurrected in the same battle
Success scales to wisdom
150