Enigma
Enigma is a talent in Dragon Quest Monsters: The Dark Prince that, true to the name, teaches monsters a grab-bag of random abilities that renders them totally unpredictable in battle
Enigma | |
---|---|
Japanese | ミステリアス |
Rōmaji | Misuteiasu |
Type | Talent |
Older names | None |
AppearancesEdit
Dragon Quest Monsters: The Dark PrinceEdit
This talent is naturally learned by blue moons, graven idols, and mottle she-slimes.
Ability | Description | Talent Points |
---|---|---|
Weird Dance | Removes Level + 0~3 MP from one enemy MP is not drained to the dancer |
3 |
Victimiser | 150% physical damage to poisoned & paralysed monsters Healthy monsters take 80% damage |
10 |
Sandstorm | Attempts to blind all enemies for 2~5 turns | 20 |
Persecutter | 150% physical damage to sleeping & confused monsters Mentally fit monsters take 80% damage |
30 |
Blunt | Reduces one enemy's attack by 50% for 2~5 turns | 50 |
Tap Dance | Drains (Level x 2) + 5~10 MP, limit is 250 MP | 70 |
Max. MP +24 | Raises max MP by twenty-four points | 85 |
Tongue Bashing | Stuns one foe and drops defence down to 1 for one turn | 100 |
Ultra Insomniac | Raises resistance to sleep by +50% | 120 |
Kamikazee | Attempts to kill all enemies, but kills the caster The caster cannot be resurrected in the same battle Success scales to wisdom |
150 |