Sagittar

Sagittar is a mechanical centaur-like boss encountered in the game Dragon Quest Monsters: Joker 2 in the Bemusoleum area.

AppearancesEdit

Dragon Quest Monsters: Joker 2Edit

Sagittar attacks more than once per round (like many bosses) and usually hits all three monster slots on the Hero's team. The automatic crossbows it wields allow it to output a tremendous volume of physical attacks, making Kabuff a must. Its biggest magical threat is called Thin Air.

Sagittar
Family Material
Rank X
Size L
Weapons Staves
Traits Double Trouble, Early Bird, Hit Squad, Grand Slammer
Resistances Vulnerable to Abiliterator, Immune to Bang, Zap, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep
Skill Sagittar
Location -
Breeding chart Trauminator x Overkilling machine x Killing machine x Trap box


Dragon Quest Monsters: Joker 2 ProfessionalEdit

Dragon Quest Monsters: Super LightEdit

#878 - Sagittar
HP MP Experience Gold
610 205
Attack Defense Speed
450 440 410
Family Machine
Bestiary # 878
Game Dragon Quest Monsters: Super Light

Dragon Quest TactEdit

Sagittar appears as a S-rank monster of the Inorganic family during the second part of the game's limited Terry's Wonderland event on its own banner alongside Aggrosculpture.

Sagittar (サージタウス Sājitausu) 
Stats


 
Family Rank Role
 
Inorganic
   
Attack
Max Level HP MP Move
120 1,175 358 2
Attack Defense Agility Wisdom Weight
518 356 457 121 50
Basic Skills
First Second Third
Blacken Blues Brutal Deluge* Thunder Bow*
Awakening Skills
First Second Third
Sub-Engine / Stats Up Crack Res +25 / Stats Up Thunder Bow Potency +5% / Stats Up
Brain Bolt: Very rarely stuns when making a physical attack.
Fourth Fifth
Bang Res +25 / Stats Up Thunder Bow Potency +5% / Stats Up
Physical Critical Hit Rate +3% / Stun Success Rate +5%
Leader Perks
First
Raises ATK of inorganic allies, including itself, by 20% in a 5x5 square around it.
Basic Perks
First Second Third
AGL +20
ATK +15
Mega Warrior: Greatly raises ATK and evasion rate for 2 turns at battle start. Thunder Bow Potency +2%
Perk Details
First
Sub-Engine: Raises AGL and Move for 3 turns at action start on even turns until turn 10.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Super Weak Normal



GalleryEdit