Seismic Shock
Seismic Shock, also known as Earthly Rage, is a recurring skill in the Dragon Quest series. It is a skill commonly associated with Atlas and his variants where they slam their clubs into the ground to drive up jagged pillars from the earth to damage opponents and knock them down.
Seismic Shock | |
---|---|
Japanese | 大地の怒り だいちのいかり (Tact only) |
Rōmaji | Daichi no ikari |
Type | Skill |
Older names | Earthly Rage |
AppearancesEdit
Dragon Quest XEdit
Seismic Shock is an enemy-only skill used by Atlas and other monsters. It inflicts around 130% of its normal attack damage and has a chance to knock down any characters in an area of effect centered around it.
Dragon Quest XI: Echoes of an Elusive AgeEdit
Seismic Shock appears once again as an enemy-only skill used by Golden goliath, Tweedledoom, and Tweedledeath. In this game, it is an enhanced version of the Stomp skill, inflicting earth-elemental damage to the entire party and having a chance to make them stumble and fall. The amount of damage is dependent on the user.
Monster | Damage range |
---|---|
Golden goliath | 100~120 |
Tweedledoom and Tweedledeath | 160~180 |
Dragon Quest: Monster BattleEdit
Seismic Shock is a skill that can be used by Gold golem. It slams the ground in front of it in order to damage all enemies.
Dragon Quest TactEdit
Known as Earthly Rage in this game, it can be learned by Golden goliath at level 44 and costs 68 MP to use. It inflicts 250% potency physical damage and has a chance to bind all enemies in a rhombus-shaped area of effect around it. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Earthly Rage | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | 68 | |
Range | Additional effects | ||
Rhombus |
Bind |
||
Description | |||
Deals physical damage (250% potency) to all enemies in area of effect, rarely binds | |||
Naturally learnt by | |||
Golden goliath |
Related skillsEdit