Ability List: Difference between revisions

1,688 bytes added ,  02:21, 15 January 2022
Will flesh out tomorrow when blizzard stops.
(Those abilities still exist. DQ11 didn't erase them or change their names.)
(Will flesh out tomorrow when blizzard stops.)
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This is a '''Abilities List''' for the various non-magical abilities appearing in the ''[[Dragon Quest (series)|Dragon Quest]]'' games.  For more detail on any given ability, please refer to its applicable page.
This is a '''Abilities List''' for the various non-magical abilities appearing in the ''[[Dragon Quest (series)|Dragon Quest]]'' games.  For more detail on any given ability, please refer to its applicable page.
The concept of a skill refers to a physical action that cannot be described as a regular attack or a spell, and there exists a great variety of actions contained therein. A skill can be something as simple as [[Rib-Tickler|cracking a joke]] to summoning a [[That Special Summon|demigod from another dimension]], and as carefree as gently [[Hymn of Air|strumming a harp]] to filling oneself with [[Channel Anger|overwhelming rage]]. Skills can be differentiated from spells in the following ways between each game in the series:
*Unaffected by [[Bounce]] and [[Bound]]
*Cannot be sealed with [[Fizzle]]--a skill may be shut down by another skill depending on its type, described below
*Can only be used once per turn, with no [[Duplic hat]] equivalent
Skill by and large do not grow more powerful as a character's {{Wisdom}} or Magical Might and Mending increase, but there are exceptions to this in a few titles.


*Enix localization = ''[[Dragon Warrior VII]]'' and the Monsters series on Game Boy, by [[Enix]]
*Enix localization = ''[[Dragon Warrior VII]]'' and the Monsters series on Game Boy, by [[Enix]]
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==Breath attacks==
==Breath attacks==
Breathing fire is a component of mythology older than writing, and has been a part of the Dragon Quest series since the beginning. All breath attacks target every enemy on screen, and can be doubled in power for one turn by using [[Deep Breath]] on the previous turn. Breath attacks are the skills closest to spells in that they have a series of counter abilities just like magic: [[Insulatle]] reduces damage, [[Backdraft]] bounces the attack back, and [[Gobstopper]] prevents a character from using breath altogether.
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==Melee arts==
==Physical attacks==
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| ドラゴンぎり || Drake Slash || DragonCut || [[Dragon Slash]] || +50% damage vs. dragons
| ドラゴンぎり || Drake Slash || DragonCut || [[Dragon Slash]] || +50% damage vs. dragons
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| メタルぎり || MetalCut || MetalCut || [[Metal Slash]] || Always deals at least one point of damage to metal slimes and +50% against machines
| メタルぎり || MetalCut || MetalCut || [[Metal Slash]] || Always deals at least one point of damage to metal slimes
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| はやぶさ斬り || Falcon Cut || Double Slash || [[Falcon Slash]] || Attacks twice with 0.75% attack power
| はやぶさ斬り || Falcon Cut || Double Slash || [[Falcon Slash]] || Attacks twice with 0.75% attack power
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==Dances==
==Dances==
Dances are support abilities that can replicate certain spells for no MP, with the two exceptions being Death Dance and Sword Dance. There are no abilities that weaken dances due to most of them being support, but a rug-cutter can be stopped in place with [[Ban dance]].
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