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'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. | '''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. | ||
Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. | ==Function== | ||
Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. | |||
However, many monsters also can get critical hits, usually termed a ''terrific blow'' or a ''brutal hit''. | |||
The chance of a critical has several variables. Certain characters have a better chance of getting critical hits than others. A character's | ==Frequency== | ||
The chance of a critical has several variables, though the base range in all Dragon Quest games is '''1/64'''. Certain characters have a better chance of getting critical hits than others, such as [[Tsarevna Alena]]. A character's vocation can also determine whether or not that character will get a critical hit; for example, the [[martial artist]] has a better chance of getting a critical hit than a [[mage]]. | |||
Certain weapons can increase the chances of a character getting a critical hit, such as the [[Hela hammer]] or [[Headsman's Axe]]. Such weapons tend to have a very low accuracy to balance their power. Additionally, weapon skill sets featured in [[Dragon Quest VIII]] and [[Dragon Quest IX|IX]] will improve a character's chances of performing a critical hit from 1/64 to 1/16 if they raise their rank in the skill high enough. | |||
==Spells== | |||
In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects. | In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects. | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||
[[Category: Game mechanics]] |