Mage: Difference between revisions

4 bytes added ,  19:56, 17 August 2016
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|Mentalist||54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
|Mentalist||54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
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|Whizzard/Wicked Witch68||[[Channel Anger]]|| Temporarily improves magical might
|Whizzard/Wicked Witch||68||[[Channel Anger]]|| Temporarily improves magical might
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|Mager General||78||Natural Magical Might +60||Permanently adds 60 to magical might
|Mager General||78||Natural Magical Might +60||Permanently adds 60 to magical might
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|Hardcore Sorcerer/Sorceress88||Natural Max MP +20||Permanently adds 20 to Max MP
|Hardcore Sorcerer/Sorceress||88||Natural Max MP +20||Permanently adds 20 to Max MP
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|Master Caster||100||Natural Magical Might +100||Permanently adds 100 to magical might
|Master Caster||100||Natural Magical Might +100||Permanently adds 100 to magical might