Cinematic pep powersEdit
Here's a brief list of the cut scene abilities. Because I don't have the game myself I can't double check on the names so I just used filler instead. The effects were cited by Sword & Magic so I know they're accurate.
I don't have a good idea of how to display these yet, but one thing I would like to see in a potential table is a list of the component techniques, like kafrizz and kacrack for the protag and Veronica's fire and ice spell. I'll leave these hear for reference material for when the site reaches a conclusion on how the information should be presented, and everyone should have a say in this. (Follower of Light (talk) 07:59, 30 November 2018 (EST))
Luminary & ErikEdit
- Assault and robbery: 120% flame damage from the luminary to one enemy, secures item as well.
- Tag-team slash: 24~32 to 356~364 damage to one enemy.
Luminary & SerenaEdit
- Unknown name: raises party's defence by 100% and magical mending by 50% for 4~6 turns, overrides debuffs to get highest value.
- Unknown name: Allies recover 40% of max HP, status ailments cured.
Luminary & VeronicaEdit
- Fire and ice: magical might dependent, minimum is 260~380, max is 704~824. No actual element, but still won't work on metal slimes.
- Piggy-back ride: doubles the chance of haywire spell for two turns.
Luminary & SylvandoEdit
- Sassy stampede: level dependent, hits random enemies eleven times for 11~33 to 55~77 damage.
- Love shower: 50~70 to 390~410 damage to a group of enemies, chance to paralyses for 1~4 turns.
- Name unknown: increases party's attack by 50%
Luminary & JadeEdit
- The ultimate puff-puff: Luminary's attack is increased by 400% against one enemy.
- Sudden shock: stuns all enemies for one turn, always works unless the monster is immune.
Luminary & RabEdit
- 0 Zone: eliminates MP cost for one ally for 3~5 turns, will not work with magic burst or kerplunk.
- Solar flair: 285~315 to 625~655 light damage to all enemies, chance to increase lightning damage by 25% for 46 turns. If enemy is a zombie then damage is increased by 50%.
Luminary & HendrikEdit
- Double double-up: raises both men's attack by 50%, but lowers defence by 75% for 4~6 turns.
- Horseplaying: 8 random attacks of 50%~70% damage.
Veronica & SerenaEdit
- Unknown name: restores 25% of max HP to party, restores 8% of max HP and MP to party for 5 turns.
- Double magic burst: sum of sister's MP times three, no assigned element.
Sylvando & HendrikEdit
- Whose the daddy?: Sylvando and Hendrik's damage is increased by 20% each, with the third slash dealing 440.
Jade & RabEdit
- Puff-puff power up: increases Rab's attack by 50%, defence by 100%, agility by 40%, and deftness by 50%, magical might and mending by 50%, haywire spells by 50%, status ailment resistance up. Rab becomes exhausted after performing this move and is reduced to 1 HP.
Luminary, Erik, & VeronicaEdit
- Elemental super-sigil, ice: decreases enemy resistance to ice, lighting, and soil damage by 25% for 3~4 turns. 12~60 to 436~484 damage after an enemy's action.
Luminary, Erik, & SylvandoEdit
- Stylish sparing: triples evasion and grants a 50% counterattack effect for two turns.
Luminary, Erik, & JadeEdit
- Hall-elujah: increases experience and gold by 150%~300%, guarantees enemies will drop rare items, not the common drops. This includes monsters that were killed before using the ability.
Luminary, Erik, & RabEdit
- Elemental super-sigil, fire: decreases enemy resistance to fire, soil, and darkness damage by 25% for 3~4 turns. 12~60 to 436~484 damage after an enemy's action.
Luminary, Erik, & HendrikEdit
- Uber falcon slash: damage dealt to enemy is the sum of 250% of luminary's attack, 200% of Erik's attack, and 150% of Hendrik's attack.
Luminary, Serena, & ErikEdit
- Beast mode: Erik's attack is increased by 50%, defence by 100%, agility by 40%, deftness by 50%, and can now act twice per turn for five turns.
Luminary, Serena, & SylvandoEdit
- Name unknown: Sylvando will auto-revive when killed, will draw enemy attention to himself, take only half damage, and will always paralyses an enemy who targets him. These effects last for two turns.
Luminary, Serena, & JadeEdit
- Brownie boost: raises party's attack by 50%, defence by 100%, and restores HP/MP by 8% for 4~6 turns.
Luminary, Serena, & RabEdit
- Saint's song: revives dead allies, restores 40%~60% HP to all allies, and cures all ailments.
Luminary, Serena, & HendrikEdit
- Unknown name: allows Hendrik to use knight watch.
Luminary, Veronica, & RabEdit
Party-wide Zone 0: eliminates MP cost for 3~5 turns, will not work with the usual duo.
Luminary, Veronica, & SerenaEdit
Reliable dual-casting: guarantees Veronica will always echo her spells for 4 turns, magic burst still won't echo.
Luminary, Veronica, & JadeEdit
- Refined re-vamp: increases Jade's attack by 50%, defence by 100%, agility by 40% (that's so dumb), and deftness by 50%. Jade is cured of all status ailments, becomes resistant for all status ailments for the ability's duration, and automatically becomes pepped up when the tchnique expires.
Luminary, Veronica, and HendrikEdit
Unknown name: 660~780 to 1380~1500 light damage to all enemies.
Luminary, Veronica, & SylvandoEdit
- Speed star: increases agility for all allies by 40%, triples evasion for 4~6 turns.
Luminary, Sylvando, & JadeEdit
- Metal menagerie: 75% chance to turn all enemies into random metal slimes, changes them into machine-family upon failure. Transformations scale with level for better yields.
Luminary, Sylvando, & RabEdit
- Rose tornado: wind damage to all enemies, double that of Sylvando's attack, with a chance to confuse for 3~5 turns.
Luminary, Sylvando, & HendrikEdit
- Unknown name: raises luminary's attack by 50%, defence by 100%, agility by 40% (dunno why 40 instead of 50), and deftness by 50%. Shield/greatsword guard rate raised to 100%, luminary is also cured of all ailments and pepped up after use. Lasts 4 turns.
Luminary, Jade, & HendrikEdit
- Kaclang missile: damage dependent on Hendrik's defence, minimum is 351~361, max is 1063~1073.
Luminary, Jade, & RabEdit
- Unknown name: 986~346 to 594~654 lightning damage to all enemies. 25% chance to paralysis foes for 1~4 turns, also chance to lower lightning resistance by 25%.
Luminary, Rab & HendrikEdit
- Rockbomb toss: 221~291 base damage, 733~803 max earth damage to all enemies.
Luminary and any threeEdit
- Giga burst: 497~557 to 2970~3030 lightning damage to one enemy.
- Unknown name: 690~750 to 1410~1470 lightning damage to all enemies.
- Yggdragon's blessing: party is immune to damage and instant death for two turns. Other status ailments still work and the effect is vulnerable to disruptive wave.