Kazapple
Kazapple is a spell in the Dragon Quest Series. It draws MP from all four party members to strike an enemy with lightning. It cannot be used when even one of the casters have zero MP or has a status effect.
Kazapple | |
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Japanese | ミナデイン |
Rōmaji | Minadein |
Type | Offensive |
Older names | Alldain |
Appearances
Dragon Quest IV
Kazapple (NES/PSX/DS/Mobile) | ||
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MP | 15 | |
Effect | Hits a monster with 330~370 damage. | |
Flavor text | Draws on the party's combined power to zap a single enemy. |
Kazapple is learned by the hero at level 37. It costs 15 MP from all party members. It cannot be used if Alena, Ragnar, or Torneko are in the party as they don't have MP.
Dragon Quest V
Kazapple (SNES/PS2/DS/Mobile) | ||
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MP | 15 | |
Effect | Hits a monster with 300~350 damage. | |
Flavor text | Draws on the party's combined power to zap a single enemy. |
Kazapple is learned by the Son at level 38, and by the Conkuistador at level 60. The same restrictions from IV apply. Because neither caster can equip the Duplic hat in the SNES version, the spell cannot be echoed.
Dragon Quest VI
Kazapple (SNES/DS/Mobile) | ||
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MP | 10 | |
Effect | Hits a monster with 600~700 damage. | |
Flavor text | Draws on the party's combined power to zap a single enemy. Pierces Bound & Bounce. |
Anyone in who is/has been a Legend (via Rank 8 of the Hero class) can use Kazapple. Unlike Dragon Quest IV, all characters can use Kazapple because they all gain MP. The spell will echo if the original caster has the Duplic hat equipped, and turn order is determined by the caster's Agility.
Dragon Quest VII
Kazapple (PSX/3DS) | ||
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MP | 10 | |
Effect | Hits a monster with 600~700 damage. | |
Flavor text | Draws on the party's combined power to zap a single enemy. Pierces Bound & Bounce. |
Any character that reaches rank 8 of the Hero vocation can cast Kazapple. Similar to VI, the spell is easy to use as all character gain MP and is again based on the initiator's swiftness.